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Paper-Old/Spigot-Server-Patches/0447-Prevent-opening-inventories-when-frozen.patch
Aikar 1ab021ddca Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent

CraftBukkit Changes:
927200a9 #718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
2020-08-31 08:30:51 -04:00

60 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 13 Apr 2020 07:31:44 +0100
Subject: [PATCH] Prevent opening inventories when frozen
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index cc7710ab19e4805dff4336a22e0b29af564f8955..4d117ed0de75672fe95341832ec032b665179b39 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -424,7 +424,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
containerUpdateDelay = world.paperConfig.containerUpdateTickRate;
}
// Paper end
- if (!this.world.isClientSide && !this.activeContainer.canUse(this)) {
+ if (!this.world.isClientSide && this.activeContainer != this.defaultContainer && (isFrozen() || !this.activeContainer.canUse(this))) { // Paper - auto close while frozen
this.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.CANT_USE); // Paper
this.activeContainer = this.defaultContainer;
}
@@ -1252,7 +1252,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
} else {
// CraftBukkit start
this.activeContainer = container;
- this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, container.getType(), container.getTitle()));
+ if (!isFrozen()) this.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, container.getType(), container.getTitle())); // Paper
// CraftBukkit end
container.addSlotListener(this);
return OptionalInt.of(this.containerCounter);
@@ -2043,7 +2043,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
@Override
- protected boolean isFrozen() {
+ public boolean isFrozen() { // Paper - protected > public
return super.isFrozen() || (this.playerConnection != null && this.playerConnection.isDisconnected()); // Paper
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index ebcd2d043b3e6cf90b62eda1ea7a2d8c01f1c7a8..c3a51843a58138270bd24e51b5bead2c43e2cbe3 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -319,7 +319,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
String title = container.getBukkitView().getTitle();
- player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, CraftChatMessage.fromString(title)[0]));
+ if (!player.isFrozen()) player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, CraftChatMessage.fromString(title)[0])); // Paper
getHandle().activeContainer = container;
getHandle().activeContainer.addSlotListener(player);
}
@@ -389,7 +389,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
// Now open the window
Containers<?> windowType = CraftContainer.getNotchInventoryType(inventory.getTopInventory());
String title = inventory.getTitle();
- player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, CraftChatMessage.fromString(title)[0]));
+ if (!player.isFrozen()) player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(container.windowId, windowType, CraftChatMessage.fromString(title)[0])); // Paper
player.activeContainer = container;
player.activeContainer.addSlotListener(player);
}