00be0b7b30
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d25437bc Update to Minecraft 1.18-pre8 CraftBukkit Changes: 5a39a236 Update to Minecraft 1.18-pre8 Spigot Changes: 7840c2af Update to Minecraft 1.18-pre8
26 Zeilen
1.8 KiB
Plaintext
26 Zeilen
1.8 KiB
Plaintext
Add Timings to LevelTicks and EntityTickList
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Check IBlockDataList#GLOBAL_PALETTE
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Check if PlayerNaturallySpawnedEvent is called correctly
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Make sure fluids aren't completly fucked, there may be more sync loads to nuke there as well
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Improve Server Thread Pool and Thread Priorities: mojang added a max thread count property
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Use Vanilla Minecart Speeds: is this needed?
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Handle Oversized Tile Entities: make sure impl is correct
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0467-Optimize-WorldBorder-collision-checks-and-air check first hunk that has been removed
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Not sure where this needs to go, if anywhere
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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index 48812329969b7192acd948db974bb77bb546f979..5b1e0ea40dea6c7d787699ed25160c8b75ab3bf3 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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@@ -237,7 +237,8 @@ public final class Shapes {
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if (s < 3) {
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mutableBlockPos.set(axisCycle, q, r, p);
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- BlockState blockState = world.getBlockState(mutableBlockPos);
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+ BlockState blockState = world.getTypeIfLoaded(mutableBlockPos); // Paper
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+ if (blockState == null) return 0.0D; // Paper
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if ((s != 1 || blockState.hasLargeCollisionShape()) && (s != 2 || blockState.is(Blocks.MOVING_PISTON))) {
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initial = blockState.getCollisionShape(world, mutableBlockPos, context).collide(axis3, box.move((double)(-mutableBlockPos.getX()), (double)(-mutableBlockPos.getY()), (double)(-mutableBlockPos.getZ())), initial);
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if (Math.abs(initial) < 1.0E-7D) {
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