bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
38 Zeilen
1.7 KiB
Diff
38 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 13:33:19 -0700
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Subject: [PATCH] Fix sand duping
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If the falling block dies during teleportation (entity#move), then we need
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to detect that by placing a check after the move.
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 69f385c57f3716a489781debb32b4adf1cb9383d..15ec064cb9336924e16a7c9b3f76a9b6ef18d947 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -106,6 +106,11 @@ public class FallingBlockEntity extends Entity {
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@Override
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public void tick() {
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+ // Paper start - fix sand duping
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+ if (this.isRemoved()) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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if (this.blockState.isAir()) {
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this.discard();
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} else {
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@@ -128,6 +133,12 @@ public class FallingBlockEntity extends Entity {
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this.move(MoverType.SELF, this.getDeltaMovement());
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+ // Paper start - fix sand duping
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+ if (this.isRemoved()) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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+
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// Paper start - Configurable EntityFallingBlock height nerf
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if (this.level.paperConfig.fallingBlockHeightNerf != 0 && this.getY() > this.level.paperConfig.fallingBlockHeightNerf) {
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if (this.dropItem && this.level.getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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