1cfd363d32
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fc460d1b PR-735: Add Villager#zombify c8c8331e PR-690: Add method to read ItemStack input 62845f2f SPIGOT-6829: Add per-player world border API CraftBukkit Changes: a459f4d4 PR-1033: Add Villager#zombify d65d1430 PR-975: Add method to read ItemStack input b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil 6c308e1b SPIGOT-6829: Add per-player world border API Spigot Changes: 42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
173 Zeilen
6.4 KiB
Diff
173 Zeilen
6.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Wed, 22 Apr 2020 23:13:49 +0200
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Subject: [PATCH] Add villager reputation API
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..1cc9ef255df888cb7dd7f7f2c5014e818d1be613
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
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@@ -0,0 +1,54 @@
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+package com.destroystokyo.paper.entity.villager;
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+
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+import com.google.common.base.Preconditions;
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+import java.util.Map;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * A reputation score for a player on a villager.
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+ */
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+public final class Reputation {
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+ private static final ReputationType[] REPUTATION_TYPES = ReputationType.values(); // Avoid allocation
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+ @NotNull
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+ private final int[] reputation;
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+
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+ public Reputation() {
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+ this(new int[REPUTATION_TYPES.length]);
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+ }
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+
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+ // Package level to avoid plugins creating reputations with "magic values".
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+ Reputation(@NotNull int[] reputation) {
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+ this.reputation = reputation;
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+ }
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+
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+ public Reputation(@NotNull final Map<ReputationType, Integer> reputation) {
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+ this();
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+ Preconditions.checkNotNull(reputation, "reputation cannot be null");
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+
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+ for (Map.Entry<ReputationType, Integer> entry : reputation.entrySet()) {
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+ setReputation(entry.getKey(), entry.getValue());
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+ }
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+ }
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+
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+ /**
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+ * Gets the reputation value for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} of reputation to get.
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+ * @return The value of the {@link ReputationType type}.
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+ */
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+ public int getReputation(@NotNull ReputationType type) {
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+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
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+ return reputation[type.ordinal()];
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+ }
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+
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+ /**
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+ * Sets the reputation value for a specific {@link ReputationType}.
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+ *
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+ * @param type The {@link ReputationType type} of reputation to set.
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+ * @param value The value of the {@link ReputationType type}.
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+ */
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+ public void setReputation(@NotNull ReputationType type, int value) {
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+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
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+ reputation[type.ordinal()] = value;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..5600fcdc9795a9f49091db48d73bbd4964b8b737
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
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@@ -0,0 +1,36 @@
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+package com.destroystokyo.paper.entity.villager;
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+
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+/**
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+ * A type of reputation gained with a {@link org.bukkit.entity.Villager Villager}.
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+ * <p>
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+ * All types but {@link #MAJOR_POSITIVE} are shared to other villagers.
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+ */
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+public enum ReputationType {
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+ /**
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+ * A gossip with a majorly negative effect. This is only gained through killing a nearby
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+ * villager.
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+ */
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+ MAJOR_NEGATIVE,
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+
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+ /**
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+ * A gossip with a minor negative effect. This is only gained through damaging a villager.
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+ */
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+ MINOR_NEGATIVE,
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+
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+ /**
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+ * A gossip with a minor positive effect. This is only gained through curing a zombie
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+ * villager.
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+ */
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+ MINOR_POSITIVE,
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+
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+ /**
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+ * A gossip with a major positive effect. This is only gained through curing a zombie
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+ * villager.
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+ */
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+ MAJOR_POSITIVE,
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+
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+ /**
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+ * A gossip with a minor positive effect. This is only gained through trading with a villager.
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+ */
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+ TRADING,
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+}
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diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java
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index d8cf5e5921357ce9645f5dcb5a3bffcf3c10af7e..c799ac46dbe257d470d3b236cf55b41240f5fda8 100644
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--- a/src/main/java/org/bukkit/entity/Villager.java
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+++ b/src/main/java/org/bukkit/entity/Villager.java
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@@ -1,6 +1,8 @@
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package org.bukkit.entity;
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import java.util.Locale;
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+import java.util.Map; // Paper
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+import java.util.UUID; // Paper
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import org.bukkit.Keyed;
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import org.bukkit.Location;
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import org.bukkit.NamespacedKey;
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@@ -242,4 +244,50 @@ public interface Villager extends AbstractVillager {
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return key;
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}
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}
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+
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+ // Paper start - Add villager reputation API
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+ /**
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+ * Get the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
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+ * for a specific player by {@link UUID}.
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+ *
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+ * @param uniqueId The {@link UUID} of the player to get the reputation of.
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+ * @return The player's copied reputation with this villager.
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+ */
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+ @Nullable
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+ public com.destroystokyo.paper.entity.villager.Reputation getReputation(@NotNull UUID uniqueId);
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+
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+ /**
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+ * Get all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ *
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+ * @return All {@link com.destroystokyo.paper.entity.villager.Reputation reputations} for all players
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+ * in a copied map.
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+ */
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+ @NotNull
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+ public Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> getReputations();
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+
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+ /**
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+ * Set the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
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+ * for a specific player by {@link UUID}.
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+ *
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+ * @param uniqueId The {@link UUID} of the player to set the reputation of.
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+ * @param reputation The {@link com.destroystokyo.paper.entity.villager.Reputation reputation} to set.
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+ */
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+ public void setReputation(@NotNull UUID uniqueId, @NotNull com.destroystokyo.paper.entity.villager.Reputation reputation);
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+
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+ /**
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+ * Set all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ *
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+ * @param reputations All {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
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+ * for all players mapped by their {@link UUID unique IDs}.
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+ */
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+ public void setReputations(@NotNull Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> reputations);
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+
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+ /**
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+ * Clear all reputations from this villager. This removes every single
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+ * reputation regardless of its impact and the player associated.
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+ */
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+ public void clearReputations();
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+ // Paper end
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}
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