b077005910
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fd28180e #479: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand ae72ba3a SPIGOT-5591: Allow concurrent potion effects CraftBukkit Changes:3d61a853
Fix formatting in CraftLivingEntityf7ab3055
#633: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHandd5ef2eab
SPIGOT-5591: Allow concurrent potion effects25a9a9ff
SPIGOT-5592: Custom ChunkGenerator can cause bugged dirt3f6d0de9
Make it clear in error messages that api-version above 1.13 is also supported
34 Zeilen
1.1 KiB
Diff
34 Zeilen
1.1 KiB
Diff
From ee3d57933edf4cda5071671e3780ad40d12e9157 Mon Sep 17 00:00:00 2001
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From: mrapple <tony@oc.tc>
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Date: Sun, 25 Nov 2012 13:47:27 -0600
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Subject: [PATCH] Add methods for working with arrows stuck in living entities
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 203d135f1..52541e496 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -531,4 +531,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param <T> the type of the passed value
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*/
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<T> void setMemory(@NotNull MemoryKey<T> memoryKey, @Nullable T memoryValue);
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+
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+ // Paper start
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+ /**
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+ * Get the number of arrows stuck in this entity
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+ * @return Number of arrows stuck
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+ */
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+ int getArrowsStuck();
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+
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+ /**
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+ * Set the number of arrows stuck in this entity
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+ *
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+ * @param arrows Number of arrows to stick in this entity
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+ */
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+ void setArrowsStuck(int arrows);
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+ // Paper end
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}
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--
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2.25.0
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