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Paper-Old/patches/server-remapped/0377-Fix-MC-161754.patch
2021-06-11 14:02:28 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 24 Sep 2019 16:03:00 -0700
Subject: [PATCH] Fix MC-161754
Fixes https://github.com/PaperMC/Paper/issues/2580
We can use an entity valid check since this method is invoked for
each inventory iteraction (thanks to CB) and on player tick (vanilla).
diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
index 7246b3a84415e303591adb08d81362201deebfce..e0237e821b2c31ba68168fddf1c1a4ebfcf10ca7 100644
--- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
+++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
@@ -85,7 +85,7 @@ public class HorseInventoryMenu extends AbstractContainerMenu {
@Override
public boolean stillValid(Player player) {
- return this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F;
+ return this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754
}
@Override