Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Unmapped-Spigot-API-Patches/0289-Added-PlayerBedFailEnterEvent.patch
2021-06-11 06:35:46 -05:00

132 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 24 Dec 2020 12:27:49 -0800
Subject: [PATCH] Added PlayerBedFailEnterEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..e0028733615ddc9e34359f673ca1c3cadb133948
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
@@ -0,0 +1,119 @@
+package io.papermc.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.block.Block;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final FailReason failReason;
+ private final Block bed;
+ private boolean willExplode;
+ private Component message;
+ private boolean cancelled;
+
+ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
+ super(player);
+ this.failReason = failReason;
+ this.bed = bed;
+ this.willExplode = willExplode;
+ this.message = message;
+ }
+
+ @NotNull
+ public FailReason getFailReason() {
+ return failReason;
+ }
+
+ @NotNull
+ public Block getBed() {
+ return bed;
+ }
+
+ public boolean getWillExplode() {
+ return willExplode;
+ }
+
+ public void setWillExplode(boolean willExplode) {
+ this.willExplode = willExplode;
+ }
+
+ @Nullable
+ public Component getMessage() {
+ return message;
+ }
+
+ public void setMessage(@Nullable Component message) {
+ this.message = message;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * Cancel this event.
+ * <p>
+ * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions
+ * that may occur because of the interaction.</b>
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public static enum FailReason {
+ /**
+ * The world doesn't allow sleeping (ex. Nether or The End). Entering
+ * the bed is prevented and the bed explodes.
+ */
+ NOT_POSSIBLE_HERE,
+ /**
+ * Entering the bed is prevented due to it not being night nor
+ * thundering currently.
+ * <p>
+ * If the event is forcefully allowed during daytime, the player will
+ * enter the bed (and set its bed location), but might get immediately
+ * thrown out again.
+ */
+ NOT_POSSIBLE_NOW,
+ /**
+ * Entering the bed is prevented due to the player being too far away.
+ */
+ TOO_FAR_AWAY,
+ /**
+ * Bed is obstructed.
+ */
+ OBSTRUCTED,
+ /**
+ * Entering the bed is prevented due to there being some other problem.
+ */
+ OTHER_PROBLEM,
+ /**
+ * Entering the bed is prevented due to there being monsters nearby.
+ */
+ NOT_SAFE;
+
+ public static final FailReason[] VALUES = values();
+ }
+}