4bc15f13aa
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e2160a18 Make MapCursor#type not depends on deprecated values CraftBukkit Changes: 6ce172642 SPIGOT-7761: Ender pearl does not damage or spawn endermites f5a63f734 SPIGOT-7759: Chunk not there when requested in ChunkUnloadEvent 28287259c Remove unused import eb9a7dde0 SPIGOT-7757: Cannot set item in Stonecutter Inventory f8be9d752 Move deserialized removed unhandled tags to dedicated removedTags a7e576186 Fix potential mutability issue with CraftMetaItem copy constructor 995885452 SPIGOT-7741: Vanilla ItemComponent in commands can't remove components 9ef69aa0b PR-1284: Move ItemType <-> ItemMeta linking to a centralized place 3e82eafbe PR-1420: Fix DirectEntity and CausingEntity Damager for Creepers ignited by Player c23daa71f SPIGOT-7751: Fix crash caused by arrows from trial spawners Make MapCursor#type not depends on deprecated values SPIGOT-7761: Ender pearl does not damage or spawn endermites
23 Zeilen
1.1 KiB
Diff
23 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index e856703687812520e1869c31892c2af36d3f1f15..f7dab560a1f98e494303ba4c5fd3d82fb78e9503 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -238,6 +238,7 @@ public abstract class AbstractArrow extends Projectile {
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++this.inGroundTime;
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} else {
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+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
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this.inGroundTime = 0;
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Vec3 vec3d2 = this.position();
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