5c7081fecc
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
239 Zeilen
6.7 KiB
Diff
239 Zeilen
6.7 KiB
Diff
From 36607b558d3ac1a3122354442bf6d54764094279 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 13 Apr 2016 20:20:18 -0700
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Subject: [PATCH] Add handshake event to allow plugins to handle client
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handshaking logic themselves
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerHandshakeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerHandshakeEvent.java
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new file mode 100644
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index 000000000..f0bb4e31c
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerHandshakeEvent.java
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@@ -0,0 +1,222 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.apache.commons.lang.Validate;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import java.util.UUID;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * This event is fired during a player handshake.
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+ *
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+ * <p>If there are no listeners listening to this event, the logic default
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+ * to your server platform will be ran.</p>
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+ *
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+ * <p>WARNING: TAMPERING WITH THIS EVENT CAN BE DANGEROUS</p>
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+ */
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+public class PlayerHandshakeEvent extends Event implements Cancellable {
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+
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+ private static final HandlerList HANDLERS = new HandlerList();
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+ @NotNull private final String originalHandshake;
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+ private boolean cancelled;
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+ @Nullable private String serverHostname;
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+ @Nullable private String socketAddressHostname;
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+ @Nullable private UUID uniqueId;
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+ @Nullable private String propertiesJson;
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+ private boolean failed;
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+ private String failMessage = "If you wish to use IP forwarding, please enable it in your BungeeCord config as well!";
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+
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+ /**
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+ * Creates a new {@link PlayerHandshakeEvent}.
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+ *
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+ * @param originalHandshake the original handshake string
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+ * @param cancelled if this event is enabled
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+ */
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+ public PlayerHandshakeEvent(@NotNull String originalHandshake, boolean cancelled) {
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+ super(true);
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+ this.originalHandshake = originalHandshake;
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+ this.cancelled = cancelled;
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+ }
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+
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+ /**
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+ * Determines if this event is cancelled.
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+ *
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+ * <p>When this event is cancelled, custom handshake logic will not
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+ * be processed.</p>
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+ *
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+ * @return {@code true} if this event is cancelled, {@code false} otherwise
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * Sets if this event is cancelled.
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+ *
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+ * <p>When this event is cancelled, custom handshake logic will not
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+ * be processed.</p>
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+ *
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+ * @param cancelled {@code true} if this event is cancelled, {@code false} otherwise
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+ */
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+ @Override
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+ public void setCancelled(boolean cancelled) {
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+ this.cancelled = cancelled;
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+ }
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+
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+ /**
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+ * Gets the original handshake string.
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+ *
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+ * @return the original handshake string
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+ */
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+ @NotNull
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+ public String getOriginalHandshake() {
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+ return this.originalHandshake;
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+ }
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+
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+ /**
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+ * Gets the server hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @return the server hostname string
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+ */
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+ @Nullable
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+ public String getServerHostname() {
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+ return this.serverHostname;
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+ }
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+
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+ /**
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+ * Sets the server hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @param serverHostname the server hostname string
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+ */
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+ public void setServerHostname(@NotNull String serverHostname) {
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+ this.serverHostname = serverHostname;
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+ }
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+
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+ /**
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+ * Gets the socket address hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @return the socket address hostname string
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+ */
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+ @Nullable
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+ public String getSocketAddressHostname() {
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+ return this.socketAddressHostname;
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+ }
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+
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+ /**
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+ * Sets the socket address hostname string.
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+ *
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+ * <p>This should not include the port.</p>
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+ *
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+ * @param socketAddressHostname the socket address hostname string
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+ */
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+ public void setSocketAddressHostname(@NotNull String socketAddressHostname) {
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+ this.socketAddressHostname = socketAddressHostname;
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+ }
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+
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+ /**
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+ * Gets the unique id.
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+ *
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+ * @return the unique id
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+ */
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+ @Nullable
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+ public UUID getUniqueId() {
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+ return this.uniqueId;
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+ }
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+
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+ /**
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+ * Sets the unique id.
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+ *
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+ * @param uniqueId the unique id
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+ */
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+ public void setUniqueId(@NotNull UUID uniqueId) {
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+ this.uniqueId = uniqueId;
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+ }
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+
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+ /**
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+ * Gets the profile properties.
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+ *
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+ * <p>This should be a valid JSON string.</p>
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+ *
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+ * @return the profile properties, as JSON
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+ */
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+ @Nullable
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+ public String getPropertiesJson() {
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+ return this.propertiesJson;
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+ }
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+
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+ /**
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+ * Determines if authentication failed.
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+ *
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+ * <p>When {@code true}, the client connecting will be disconnected
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+ * with the {@link #getFailMessage() fail message}.</p>
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+ *
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+ * @return {@code true} if authentication failed, {@code false} otherwise
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+ */
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+ public boolean isFailed() {
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+ return this.failed;
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+ }
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+
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+ /**
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+ * Sets if authentication failed and the client should be disconnected.
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+ *
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+ * <p>When {@code true}, the client connecting will be disconnected
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+ * with the {@link #getFailMessage() fail message}.</p>
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+ *
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+ * @param failed {@code true} if authentication failed, {@code false} otherwise
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+ */
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+ public void setFailed(boolean failed) {
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+ this.failed = failed;
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+ }
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+
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+ /**
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+ * Sets the profile properties.
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+ *
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+ * <p>This should be a valid JSON string.</p>
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+ *
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+ * @param propertiesJson the profile properties, as JSON
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+ */
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+ public void setPropertiesJson(@NotNull String propertiesJson) {
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+ this.propertiesJson = propertiesJson;
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+ }
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+
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+ /**
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+ * Gets the message to display to the client when authentication fails.
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+ *
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+ * @return the message to display to the client
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+ */
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+ @NotNull
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+ public String getFailMessage() {
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+ return this.failMessage;
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+ }
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+
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+ /**
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+ * Sets the message to display to the client when authentication fails.
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+ *
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+ * @param failMessage the message to display to the client
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+ */
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+ public void setFailMessage(@NotNull String failMessage) {
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+ Validate.notEmpty(failMessage, "fail message cannot be null or empty");
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+ this.failMessage = failMessage;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLERS;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLERS;
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+ }
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+}
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--
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2.21.0
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