bc0dd0df3d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 716b4fce Revert SnakeYAML upgrade ca6f8942 Update to Minecraft 1.18-rc3 57e7e952 #683: Add Player#showDemoScreen CraftBukkit Changes: c98abfb0 Update to Minecraft 1.18-rc3 9b258501 #960: Add Player#showDemoScreen d9542247 Produce remapped jars after bootstrap jar 99f3ddde SPIGOT-6808: Fix RegionAccessor#getBiome Spigot Changes: b7a4222e Update to Minecraft 1.18-rc3
60 Zeilen
3.3 KiB
Diff
60 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 04:36:11 -0400
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Subject: [PATCH] Fix Chunk Post Processing deadlock risk
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See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
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as part of post processing a chunk, we can call ChunkConverter.
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ChunkConverter then kicks off major physics updates, and when blocks
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that have connections across chunk boundries occur, a recursive risk
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can occur where A updates a block that triggers a physics request.
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That physics request may trigger a chunk request, that then enqueues
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a task into the Mailbox ChunkTaskQueueSorter.
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If anything requests that same chunk that is in the middle of conversion,
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it's mailbox queue is going to be held up, so the subsequent chunk request
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will be unable to proceed.
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We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
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the executor so that the mailbox ChunkQueue is now considered empty.
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This successfully fixed a reoccurring and highly reproduceable crash
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for heightmaps.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 368dc3a7bd04b106db5b83d73dcab2e09c8d8af9..dd73ab00d74b918548ae5ef810c07a8c1f349475 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -174,6 +174,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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};
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// CraftBukkit end
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+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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@@ -992,7 +993,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return Either.left(chunk);
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});
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}, (runnable) -> {
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- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
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+ this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, () -> ChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
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});
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completablefuture1.thenAcceptAsync((either) -> {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 0af558b8246cc5661c2be6655cc0658519456202..a66d9d6df1fc0ad68f51ea96d4e1a2d725c73b05 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -1144,6 +1144,7 @@ public class ServerChunkCache extends ChunkSource {
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return super.pollTask() || execChunkTask; // Paper
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}
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} finally {
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+ chunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
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chunkMap.callbackExecutor.run();
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}
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// CraftBukkit end
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