928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
38 Zeilen
1.5 KiB
Diff
38 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 24 Jun 2020 12:38:15 -0600
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Subject: [PATCH] Beacon API - custom effect ranges
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diff --git a/src/main/java/org/bukkit/block/Beacon.java b/src/main/java/org/bukkit/block/Beacon.java
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index 6349fa9da3f96df3553fb9552c1cab95338cecb0..78475fc6faff0f295828d7b53792001d51aa2889 100644
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--- a/src/main/java/org/bukkit/block/Beacon.java
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+++ b/src/main/java/org/bukkit/block/Beacon.java
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@@ -64,4 +64,26 @@ public interface Beacon extends TileState, Lockable, Nameable {
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* @param effect desired secondary effect
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*/
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void setSecondaryEffect(@Nullable PotionEffectType effect);
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+
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+ // Paper start - Custom effect ranges
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+ /**
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+ * Gets the effect range of this beacon.
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+ * A negative range value means the beacon is using its default range based on tier.
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+ * @return Either the custom range set with {@link #setEffectRange(double)} or the range based on the beacon tier.
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+ */
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+ double getEffectRange();
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+
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+ /**
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+ * Sets the effect range of the beacon
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+ * A negative range value means the beacon is using its default range based on tier.
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+ * @param range Radius of effect range.
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+ */
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+ void setEffectRange(double range);
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+
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+ /**
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+ * Resets the custom range from this beacon and falls back to the range based on the the beacon tier.
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+ * Shortcut for setting the effect range to a negative number.
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+ */
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+ void resetEffectRange();
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+ // Paper end
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}
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