e56bbcdcda
may help #284 Cleans up the lighting queue system, reducing diff and improving implementation. We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue. The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its lighting work to finish is much greater than simply taking the hit and doing the work. This change also helps reduce the diff and avoid bugs with missed diffs by removing duplicated logic. Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
84 Zeilen
4.4 KiB
Diff
84 Zeilen
4.4 KiB
Diff
From e2c01a96c6d7748d416bc8b270f513d9bd96afef Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 13 Sep 2014 23:14:43 -0400
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Subject: [PATCH] Configurable Keep Spawn Loaded range per world
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This lets you disable it for some worlds and lower it for others.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index b2d74df..36f0087 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -306,4 +306,10 @@ public class PaperWorldConfig {
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grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate));
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log("Grass Spread Tick Rate: " + grassUpdateRate);
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}
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+
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+ public short keepLoadedRange;
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+ private void keepLoadedRange() {
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+ keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 8)) * 16);
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+ log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 842e364..e1c0c0b 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -353,8 +353,9 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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long j = av();
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i = 0;
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- for (int k = -192; k <= 192 && this.isRunning(); k += 16) {
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- for (int l = -192; l <= 192 && this.isRunning(); l += 16) {
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+ short radius = worldserver.paperConfig.keepLoadedRange; // Paper
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+ for (int k = -radius; k <= radius && this.isRunning(); k += 16) { // Paper
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+ for (int l = -radius; l <= radius && this.isRunning(); l += 16) { // Paper
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long i1 = av();
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if (i1 - j > 1000L) {
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 5223785..7bfb735 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -3228,7 +3228,7 @@ public abstract class World implements IBlockAccess {
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BlockPosition blockposition = this.getSpawn();
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int k = i * 16 + 8 - blockposition.getX();
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int l = j * 16 + 8 - blockposition.getZ();
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- short short0 = 128;
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+ short short0 = paperConfig.keepLoadedRange; // Paper
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return k >= -short0 && k <= short0 && l >= -short0 && l <= short0 && this.keepSpawnInMemory; // CraftBukkit - Added 'this.keepSpawnInMemory'
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 0a5301f..e6a76cf 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -945,7 +945,7 @@ public final class CraftServer implements Server {
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System.out.print("Preparing start region for level " + (console.worlds.size() - 1) + " (Seed: " + internal.getSeed() + ")");
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if (internal.getWorld().getKeepSpawnInMemory()) {
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- short short1 = 196;
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+ short short1 = internal.paperConfig.keepLoadedRange; // Paper
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long i = System.currentTimeMillis();
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for (int j = -short1; j <= short1; j += 16) {
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for (int k = -short1; k <= short1; k += 16) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 46648bf..1adfc03 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1259,8 +1259,9 @@ public class CraftWorld implements World {
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int chunkCoordX = chunkcoordinates.getX() >> 4;
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int chunkCoordZ = chunkcoordinates.getZ() >> 4;
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// Cycle through the 25x25 Chunks around it to load/unload the chunks.
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- for (int x = -12; x <= 12; x++) {
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- for (int z = -12; z <= 12; z++) {
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+ int radius = world.paperConfig.keepLoadedRange / 16; // Paper
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+ for (int x = -radius; x <= radius; x++) { // Paper
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+ for (int z = -radius; z <= radius; z++) { // Paper
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if (keepLoaded) {
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loadChunk(chunkCoordX + x, chunkCoordZ + z);
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} else {
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--
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2.8.2
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