459987d69f
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
69 Zeilen
3.2 KiB
Diff
69 Zeilen
3.2 KiB
Diff
From 9d7bb190745b0418017f5f3b7afde878fb903ff6 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 8 Aug 2018 16:33:21 -0600
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Subject: [PATCH] Configurable speed for water flowing over lava
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index cc8fdedd5b..5bab0018da 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -467,6 +467,12 @@ public class PaperWorldConfig {
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}
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}
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+ public int waterOverLavaFlowSpeed;
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+ private void waterOverLavaFlowSpeed() {
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+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
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+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
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+ }
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+
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public enum DuplicateUUIDMode {
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SAFE_REGEN, REGEN, DELETE, NOTHING, WARN
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java
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index 5346eaa348..ec77cbd57e 100644
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--- a/src/main/java/net/minecraft/server/BlockFluids.java
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+++ b/src/main/java/net/minecraft/server/BlockFluids.java
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@@ -78,11 +78,27 @@ public class BlockFluids extends Block implements IFluidSource {
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public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1) {
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if (this.a(world, blockposition, iblockdata)) {
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- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
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+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
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+ public int getFlowSpeed(World world, BlockPosition blockposition) {
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+ if (this.material == Material.WATER) {
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+ if (
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+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
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+ ) {
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+ return world.paperConfig.waterOverLavaFlowSpeed;
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+ }
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+ }
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+ return this.a(world);
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+ }
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+ // Paper end
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+
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public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
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if (iblockdata.s().d() || iblockdata1.s().d()) {
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generatoraccess.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess));
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@@ -93,7 +109,7 @@ public class BlockFluids extends Block implements IFluidSource {
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public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1) {
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if (this.a(world, blockposition, iblockdata)) {
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- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
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+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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--
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2.19.0
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