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Paper-Old/patches/server-remapped/0530-Fix-arrows-never-despawning-MC-125757.patch
Mariell Hoversholm a207d14a0e
Rename all patches to correct numbering scheme
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-06-11 15:46:44 +02:00

31 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 6225f390b51733217a809910182f58acea1055e2..73df844610530bbfb133bd59d00015117b59b215 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -169,6 +169,7 @@ public abstract class AbstractArrow extends Projectile {
++this.inGroundTime;
} else {
+ if (tickCount > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
this.inGroundTime = 0;
Vec3 vec3d2 = this.position();
@@ -290,6 +291,7 @@ public abstract class AbstractArrow extends Projectile {
}
+ protected final void tickDespawnCounter() { this.tickDespawn(); } // Paper - OBFHELPER
protected void tickDespawn() {
++this.life;
if (this.life >= (pickup == Pickup.CREATIVE_ONLY ? level.paperConfig.creativeArrowDespawnRate : (pickup == Pickup.DISALLOWED ? level.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof ThrownTrident) ? level.spigotConfig.tridentDespawnRate : level.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?