89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
34 Zeilen
2.0 KiB
Diff
34 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 9 Apr 2023 21:11:58 -0700
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Subject: [PATCH] Fix a couple of upstream bed issues
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Upstream incorrectly skipped explosion logic if
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the bed was occupied and added a "feature" where
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if you set your spawn in a respawn anchor world
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but then replaced it with a bed, you could respawn
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at the bed in that world.
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diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
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index c14cddd42c61512c312231b1e93ccc6efbde620c..38fcde81d797dc46409f5a9ed426fe296d79bdfa 100644
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--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
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@@ -109,6 +109,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
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world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); // Paper - add exploded state
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return InteractionResult.SUCCESS;
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} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
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+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
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if (!this.kickVillagerOutOfBed(world, pos)) {
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player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
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}
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@@ -166,8 +167,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
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// CraftBukkit end
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public static boolean canSetSpawn(Level world) {
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- // CraftBukkit - moved world and biome check into EntityHuman
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- return true || world.dimensionType().bedWorks();
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+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
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}
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private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {
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