89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
28 Zeilen
1.8 KiB
Diff
28 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:28 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 713d36b8bcb3f39f7f0cff61532199416970bcf4..f3b461baac5a5de61f6b1c00251961bd25eb4773 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1290,7 +1290,7 @@ public final class CraftServer implements Server {
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ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(11),
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worlddata.isDebugWorld(), j, creator.environment() == Environment.NORMAL ? list : ImmutableList.of(), true, this.console.overworld().getRandomSequences(), creator.environment(), generator, biomeProvider);
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- internal.keepSpawnInMemory = creator.keepSpawnInMemory();
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+ // internal.keepSpawnInMemory = creator.keepSpawnInMemory(); // Paper - replace
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if (!(this.worlds.containsKey(name.toLowerCase(java.util.Locale.ENGLISH)))) {
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return null;
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@@ -1302,6 +1302,7 @@ public final class CraftServer implements Server {
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internal.setSpawnSettings(true, true);
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// Paper - Put world into worldlist before initing the world; move up
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+ internal.keepSpawnInMemory = creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory()); // Paper
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
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