89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
29 Zeilen
2.2 KiB
Diff
29 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 3 Oct 2020 20:32:25 -0500
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Subject: [PATCH] Fix item locations dropped from campfires
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Fixes #4259 by not flooring the blockposition among other weirdness
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Vanilla Issue: MC-267622
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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index c4cf6abf0a962794ddbb4d7a691406054062ffee..3a2afa6c1f6dfad7dc18d93b743cbea1eef0e4b8 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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@@ -82,7 +82,14 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable {
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result = blockCookEvent.getResult();
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itemstack1 = CraftItemStack.asNMSCopy(result);
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// CraftBukkit end
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- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
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+ // Paper start - Fix item locations dropped from campfires
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+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
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+ while (!itemstack1.isEmpty()) {
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+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
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+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
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+ world.addFreshEntity(droppedItem);
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+ }
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+ // Paper end - Fix item locations dropped from campfires
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campfire.items.set(i, ItemStack.EMPTY);
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world.sendBlockUpdated(pos, state, state, 3);
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world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
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