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Paper-Old/Spigot-Server-Patches/0401-limit-the-range-at-which-we-ll-consider-an-attackabl.patch
Aikar 9dc4d6448b
Numerous fixes to entity related changes
While it wasn't really "broken" before, if plugins use NMS
(which they really should't be) and mess with entity management
themselves, and get it wrong, they could ultimately corrupt our
state expectations.

I've been unable to reproduce any issues locally, but these changes
are the result of me analyzing the code pretty deeply and seeing
about how to make it more durable to abnormal usage.

Any servers seeing oddities, please run with -Ddebug.entities=true
and send me any logs triggered.
2019-04-05 23:08:45 -04:00

36 Zeilen
1.7 KiB
Diff

From f7085de57b10b4447c4fcf502780a649de366208 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 13 Nov 2018 14:01:00 +0000
Subject: [PATCH] limit the range at which we'll consider an attackable target
This patch aims to ensure that MCP World#getNearestAttackablePlayer
will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
performing a ray trace operation by pre-checking the maximum limit;
Given that the implementation shows that the limit should only ever
decrease when set, allowing us to skip further checks earlier on
when looking for an attackable entity
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 645af17a58..7721dfee65 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -2721,8 +2721,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
for (int i = 0; i < this.players.size(); ++i) {
EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
+ // Paper start
+ // move distance check up, if set, check distance^2 is less than XZlimit^2, continue
+ // 4th method param is XZlimit (at least at the time of commit)
+ double d6 = entityhuman1.d(d0, entityhuman1.locY, d2);
+ if (d3 < 0.0D || d6 < d3 * d3)
if (!entityhuman1.abilities.isInvulnerable && entityhuman1.isAlive() && !entityhuman1.isSpectator() && (predicate == null || predicate.test(entityhuman1))) {
- double d6 = entityhuman1.d(d0, entityhuman1.locY, d2);
+ // Paper end
double d7 = d3;
if (entityhuman1.isSneaking()) {
--
2.21.0