c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
37 Zeilen
1.6 KiB
Diff
37 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 3 Oct 2020 21:39:16 -0500
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Subject: [PATCH] Entity#isTicking
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c01a9305eb1c3e2ee5effab1e11980c2540d3c2a..6ab665efcac4c2543bab9d95472026e0ec8580c5 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -4513,5 +4513,9 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public static int nextEntityId() {
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return ENTITY_COUNTER.incrementAndGet();
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}
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+
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+ public boolean isTicking() {
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+ return ((net.minecraft.server.level.ServerChunkCache) level.getChunkSource()).isPositionTicking(this);
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+ }
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// Paper end - Expose entity id counter
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 5f5788a502642463091fb76e98703aaec7a86836..98e8ad81b8c9c0636abe59f70ce891fe926a37fe 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -1062,4 +1062,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return getHandle().isInLava();
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}
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// Paper end - entity liquid API
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+
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+ // Paper start - isTicking API
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+ @Override
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+ public boolean isTicking() {
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+ return getHandle().isTicking();
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+ }
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+ // Paper end - isTicking API
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}
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