Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0406-Cache-block-data-strings.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

71 Zeilen
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: miclebrick <miclebrick@outlook.com>
Date: Thu, 6 Dec 2018 19:52:50 -0500
Subject: [PATCH] Cache block data strings
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index dd5f74fe4c8ca81b1d1102805ea8acb9087ba91e..d2866b9f7e6c8f0ca30d451c93c56caefb2c1b5c 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -2145,6 +2145,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.getPlayerList().reloadResources();
this.functionManager.replaceLibrary(this.resources.managers.getFunctionLibrary());
this.structureTemplateManager.onResourceManagerReload(this.resources.resourceManager);
+ org.bukkit.craftbukkit.block.data.CraftBlockData.reloadCache(); // Paper - cache block data strings; they can be defined by datapacks so refresh it here
}, this);
if (this.isSameThread()) {
diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
index c1c5750dd2e4a9af1a115996a87eaaa1ea552c74..67ff2241aa8869b41abb0a93467b8694618264e2 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
@@ -154,7 +154,7 @@ public class CraftBlockData implements BlockData {
return exactMatch;
}
- private static final Map<Class<? extends Enum<?>>, Enum<?>[]> ENUM_VALUES = new HashMap<>();
+ private static final Map<Class<? extends Enum<?>>, Enum<?>[]> ENUM_VALUES = new java.util.concurrent.ConcurrentHashMap<>(); // Paper - cache block data strings; make thread safe
/**
* Convert an NMS Enum (usually a BlockStateEnum) to its appropriate Bukkit
@@ -539,7 +539,38 @@ public class CraftBlockData implements BlockData {
Preconditions.checkState(CraftBlockData.MAP.put(nms, bukkit) == null, "Duplicate mapping %s->%s", nms, bukkit);
}
+ // Paper start - cache block data strings
+ private static Map<String, CraftBlockData> stringDataCache = new java.util.concurrent.ConcurrentHashMap<>();
+
+ static {
+ // cache all of the default states at startup, will not cache ones with the custom states inside of the
+ // brackets in a different order, though
+ reloadCache();
+ }
+
+ public static void reloadCache() {
+ stringDataCache.clear();
+ Block.BLOCK_STATE_REGISTRY.forEach(blockData -> stringDataCache.put(blockData.toString(), blockData.createCraftBlockData()));
+ }
+ // Paper end - cache block data strings
+
public static CraftBlockData newData(BlockType blockType, String data) {
+
+ // Paper start - cache block data strings
+ if (blockType != null) {
+ Block block = CraftBlockType.bukkitToMinecraftNew(blockType);
+ if (block != null) {
+ net.minecraft.resources.ResourceLocation key = BuiltInRegistries.BLOCK.getKey(block);
+ data = data == null ? key.toString() : key + data;
+ }
+ }
+
+ CraftBlockData cached = stringDataCache.computeIfAbsent(data, s -> createNewData(null, s));
+ return (CraftBlockData) cached.clone();
+ }
+
+ private static CraftBlockData createNewData(BlockType blockType, String data) {
+ // Paper end - cache block data strings
net.minecraft.world.level.block.state.BlockState blockData;
Block block = blockType == null ? null : ((CraftBlockType<?>) blockType).getHandle();
Map<Property<?>, Comparable<?>> parsed = null;