c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
54 Zeilen
3.3 KiB
Diff
54 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 11 Jul 2020 03:54:28 -0400
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Subject: [PATCH] Thread Safe Vanilla Command permission checking
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Datapacks check this on load and are built concurrently. This was breaking them badly due
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to race conditions.
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Plus, .canUse we want to be safe for async anyways.
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diff --git a/src/main/java/com/mojang/brigadier/tree/CommandNode.java b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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index 14ccd0c8f721e9be7dca8a5dcb8ef95b5cd82731..1f4963bf4681a771130abc1da179819626ecfc1f 100644
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--- a/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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+++ b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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@@ -75,10 +75,10 @@ public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
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public synchronized boolean canUse(final S source) {
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if (source instanceof CommandSourceStack) {
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try {
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- ((CommandSourceStack) source).currentCommand = this;
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+ ((CommandSourceStack) source).currentCommand.put(Thread.currentThread(), this); // Paper - Thread Safe Vanilla Command permission checking
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return this.requirement.test(source);
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} finally {
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- ((CommandSourceStack) source).currentCommand = null;
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+ ((CommandSourceStack) source).currentCommand.remove(Thread.currentThread()); // Paper - Thread Safe Vanilla Command permission checking
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}
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/commands/CommandSourceStack.java b/src/main/java/net/minecraft/commands/CommandSourceStack.java
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index 2a22827f44dd0d524c22264447959a6979e9f0de..f3c83bb20a73b489f1fb6bacb69388902b1b6fe7 100644
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--- a/src/main/java/net/minecraft/commands/CommandSourceStack.java
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+++ b/src/main/java/net/minecraft/commands/CommandSourceStack.java
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@@ -64,7 +64,7 @@ public class CommandSourceStack implements ExecutionCommandSource<CommandSourceS
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private final Vec2 rotation;
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private final CommandSigningContext signingContext;
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private final TaskChainer chatMessageChainer;
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- public volatile CommandNode currentCommand; // CraftBukkit
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+ public java.util.Map<Thread, CommandNode> currentCommand = new java.util.concurrent.ConcurrentHashMap<>(); // CraftBukkit // Paper - Thread Safe Vanilla Command permission checking
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public boolean bypassSelectorPermissions = false; // Paper - add bypass for selector permissions
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public CommandSourceStack(CommandSource output, Vec3 pos, Vec2 rot, ServerLevel world, int level, String name, Component displayName, MinecraftServer server, @Nullable Entity entity) {
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@@ -193,9 +193,11 @@ public class CommandSourceStack implements ExecutionCommandSource<CommandSourceS
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@Override
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public boolean hasPermission(int level) {
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// CraftBukkit start
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- CommandNode currentCommand = this.currentCommand;
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+ // Paper start - Thread Safe Vanilla Command permission checking
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+ CommandNode currentCommand = this.currentCommand.get(Thread.currentThread());
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if (currentCommand != null) {
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return this.hasPermission(level, org.bukkit.craftbukkit.command.VanillaCommandWrapper.getPermission(currentCommand));
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+ // Paper end - Thread Safe Vanilla Command permission checking
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}
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// CraftBukkit end
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