Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0092-Add-ability-to-configure-frosted_ice-properties.patch

33 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Thu, 21 Apr 2016 23:51:55 -0700
Subject: [PATCH] Add ability to configure frosted_ice properties
diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
index cdf3cc2a08c52d0e5e5efd5c798f6dc156c0df55..ae6a952e49d20b7c6ad753169608794abe720ee0 100644
--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
@@ -40,6 +40,7 @@ public class FrostedIceBlock extends IceBlock {
@Override
protected void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
+ if (!world.paperConfig().environment.frostedIce.enabled) return; // Paper - Frosted ice options
if ((random.nextInt(3) == 0 || this.fewerNeigboursThan(world, pos, 4))
&& world.getMaxLocalRawBrightness(pos) > 11 - state.getValue(AGE) - state.getLightBlock(world, pos)
&& this.slightlyMelt(state, world, pos)) {
@@ -49,11 +50,11 @@ public class FrostedIceBlock extends IceBlock {
mutableBlockPos.setWithOffset(pos, direction);
BlockState blockState = world.getBlockState(mutableBlockPos);
if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
- world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, 20, 40));
+ world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
}
}
} else {
- world.scheduleTick(pos, this, Mth.nextInt(random, 20, 40));
+ world.scheduleTick(pos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - Frosted ice options
}
}