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Paper-Old/patches/api/0319-Add-PlayerSetSpawnEvent.patch
2022-03-11 15:24:45 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 19 May 2021 18:58:24 -0700
Subject: [PATCH] Add PlayerSetSpawnEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e389b11be
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
@@ -0,0 +1,173 @@
+package com.destroystokyo.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
+ * Cancelling this event will prevent the spawn from being set.
+ */
+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Cause cause;
+ private Location location;
+ private boolean forced;
+ private boolean notifyPlayer;
+ private Component notification;
+
+ private boolean cancelled;
+
+ public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
+ super(who);
+ this.cause = cause;
+ this.location = location;
+ this.forced = forced;
+ this.notifyPlayer = notifyPlayer;
+ this.notification = notification;
+ }
+
+ /**
+ * Gets the cause of this event.
+ *
+ * @return the cause
+ */
+ @NotNull
+ public Cause getCause() {
+ return cause;
+ }
+
+ /**
+ * Gets the location that the spawn is set to. The yaw
+ * of this location is the spawn angle.
+ *
+ * @return the spawn location, or null if removing the location
+ */
+ @Nullable
+ public Location getLocation() {
+ return location;
+ }
+
+ /**
+ * Sets the location to be set as the spawn location. The yaw
+ * of this location is the spawn angle.
+ *
+ * @param location the spawn location, or null to remove the spawn location
+ */
+ public void setLocation(@Nullable Location location) {
+ this.location = location;
+ }
+
+ /**
+ * Gets if this is a force spawn location
+ *
+ * @return true if forced
+ */
+ public boolean isForced() {
+ return forced;
+ }
+
+ /**
+ * Sets if this is a forced spawn location
+ *
+ * @param forced true to force
+ */
+ public void setForced(boolean forced) {
+ this.forced = forced;
+ }
+
+ /**
+ * Gets if this action will notify the player their spawn
+ * has been set.
+ *
+ * @return true to notify
+ */
+ public boolean willNotifyPlayer() {
+ return notifyPlayer;
+ }
+
+ /**
+ * Sets if this action will notify the player that their spawn
+ * has been set.
+ *
+ * @param notifyPlayer true to notify
+ */
+ public void setNotifyPlayer(boolean notifyPlayer) {
+ this.notifyPlayer = notifyPlayer;
+ }
+
+ /**
+ * Gets the notification message that will be sent to the player
+ * if {@link #willNotifyPlayer()} returns true.
+ *
+ * @return null if no notification
+ */
+ @Nullable
+ public Component getNotification() {
+ return notification;
+ }
+
+ /**
+ * Sets the notification message that will be sent to the player.
+ *
+ * @param notification null to send no message
+ */
+ public void setNotification(@Nullable Component notification) {
+ this.notification = notification;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum Cause {
+ /**
+ * When a player interacts successfully with a bed.
+ */
+ BED,
+ /**
+ * When a player interacts successfully with a respawn anchor.
+ */
+ RESPAWN_ANCHOR,
+ /**
+ * When a player respawns.
+ */
+ PLAYER_RESPAWN,
+ /**
+ * When the {@code /spawnpoint} command is used on a player.
+ */
+ COMMAND,
+ /**
+ * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
+ * {@link Player#setBedSpawnLocation(Location, boolean)}.
+ */
+ PLUGIN,
+ /**
+ * Fallback cause.
+ */
+ UNKNOWN,
+ }
+}