1e38743b1d
Also fixes build as a result of an upstream force push --- work/Bukkit Submodule work/Bukkit 217dc08d..d13fdf8c: > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/CraftBukkit Submodule work/CraftBukkit acbba8ba..cb98c6ea: > Fix line endings in CraftDefaultPermissions > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/Spigot Submodule work/Spigot 75ee78a0c...4165cd8f4 (commits not present) > (Manually Added) - Appears to be a result of an upstream force push > (Manually Added) - Changed: SPIGOT-4636: Add creative mode NBT permissions
35 Zeilen
1.9 KiB
Diff
35 Zeilen
1.9 KiB
Diff
From efa04bb617b4d92081d8c2d9642d11458647e178 Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Thu, 1 Nov 2018 14:50:05 -0700
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Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block
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break
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When an itemstack runs out of durability, the amount is reduced to
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0 which then marks the item as invalid. This causes the last unit
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of durability to not apply enchantments as the enchantment level
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check sees the item as a dud.
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keep the clone of the item used to a non empty value so it represents
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the item used.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 22378b6bc..5e595b62e 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -380,10 +380,11 @@ public class PlayerInteractManager {
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ItemStack itemstack1 = this.player.getItemInMainHand();
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boolean flag1 = this.player.hasBlock(iblockdata);
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+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use
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itemstack1.a(this.world, iblockdata, blockposition, this.player);
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// CraftBukkit start - Check if block should drop items
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if (flag && flag1 && event.isDropItems()) {
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- ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack();
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+ //ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); // Paper - MC-136865 - move up
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iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
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}
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--
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2.20.1
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