928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
74 Zeilen
2.9 KiB
Diff
74 Zeilen
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 17:17:54 -0700
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Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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index f5bdb5244c8d993c624f938c8fb7ccff74655d75..3715584a8289200ffb968e384e359ab574aaec5c 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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@@ -17,17 +17,30 @@ public class PlayerRespawnEvent extends PlayerEvent {
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private Location respawnLocation;
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private final boolean isBedSpawn;
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private final boolean isAnchorSpawn;
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+ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
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@Deprecated
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public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
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this(respawnPlayer, respawnLocation, isBedSpawn, false);
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}
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+ @Deprecated // Paper
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public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn) {
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+ // Paper start
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+ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.builder());
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+ }
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+
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+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
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+ // Paper end
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super(respawnPlayer);
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this.respawnLocation = respawnLocation;
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this.isBedSpawn = isBedSpawn;
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this.isAnchorSpawn = isAnchorSpawn;
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+ // Paper start
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+ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
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+ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
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+ this.respawnFlags = respawnFlags.build();
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+ // Paper end
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}
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/**
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@@ -80,4 +93,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
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public static HandlerList getHandlerList() {
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return handlers;
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}
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+
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+ // Paper start
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+ /**
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+ * Get the set of flags that apply to this respawn.
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+ *
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+ * @return an immutable set of the flags that apply to this respawn
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+ */
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+ @NotNull
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+ public java.util.Set<RespawnFlag> getRespawnFlags() {
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+ return respawnFlags;
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+ }
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+
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+ public enum RespawnFlag {
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+ /**
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+ * Will use the bed spawn location
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+ */
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+ BED_SPAWN,
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+ /**
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+ * Will use the respawn anchor location
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+ */
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+ ANCHOR_SPAWN,
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+ /**
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+ * Is caused by going to the end portal in the end.
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+ */
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+ END_PORTAL,
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+ }
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+ // Paper end
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}
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