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Paper-Old/patches/server/0265-Reset-players-airTicks-on-respawn.patch
Jake Potrebic 3e90a19183
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize
e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency
79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots

CraftBukkit Changes:
91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString
4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead
996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled
f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed
7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge
080c8711e SPIGOT-7639: Incoming plugin channels not working
ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable
38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
2024-04-27 18:00:01 -07:00

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980 B
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: GreenMeanie <GreenMeanieMC@gmail.com>
Date: Sat, 20 Oct 2018 22:34:02 -0400
Subject: [PATCH] Reset players airTicks on respawn
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index bea2c72cf0f4bed73984cde8f7d06cef797cd769..91ce1788e2a019c15fba2daf9ee383618f874fd4 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -2624,6 +2624,7 @@ public class ServerPlayer extends Player {
this.setHealth(this.getMaxHealth());
this.stopUsingItem(); // CraftBukkit - SPIGOT-6682: Clear active item on reset
+ this.setAirSupply(this.getMaxAirSupply()); // Paper - Reset players airTicks on respawn
this.setRemainingFireTicks(0);
this.fallDistance = 0;
this.foodData = new FoodData(this);