f6636fca9e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: ebb0e28d #631: Add Villager#shakeHead 751469c6 #629: Add LivingEntity#isClimbing CraftBukkit Changes: 622cf611 SPIGOT-6555: Cannot access shield BlockStateMeta 8b2e78ec SPIGOT-6542: Fix counting players with fauxSleeping = true f66c437a SPIGOT-6561: Add events for dripleaf tilting 6ed40004 SPIGOT-6560: Crash when falling stalactite hits player 72a2901b SPIGOT-6557: PlayerEditBookEvent#setNewBookMeta does not update meta a07e783a #865: Implement Villager#shakeHead 3252ff18 #863: Add LivingEntity#isClimbing 77058c79 SPIGOT-6554: Worlds created with the bukkit ChunkGenerator cannot save
63 Zeilen
2.4 KiB
Diff
63 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:19:19 -0400
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Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 588ad09a764236cf858a4e6689cf4ee5246e6f08..6d8d96976bcef4e176453fede81a529478f11234 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -12,6 +12,7 @@ import org.bukkit.attribute.Attributable;
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import org.bukkit.block.Block;
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import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.inventory.EntityEquipment;
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+import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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@@ -649,5 +650,42 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param delay Delay in ticks
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*/
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void setShieldBlockingDelay(int delay);
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+
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+ /**
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+ * Get's the item being actively "used" or consumed.
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+ * @return The item. Will be null if no active item.
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+ */
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+ @Nullable
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+ ItemStack getActiveItem();
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+
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+ /**
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+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
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+ * @return Remaining ticks to use the item
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+ */
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+ int getItemUseRemainingTime();
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+
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+ /**
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+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ *
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+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ */
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+ int getHandRaisedTime();
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+
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+ /**
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+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ *
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+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ */
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+ boolean isHandRaised();
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+
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+ /**
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+ * Gets the hand raised by this living entity. Will be either
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+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
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+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
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+ *
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+ * @return the hand raised
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+ */
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+ @NotNull
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+ org.bukkit.inventory.EquipmentSlot getHandRaised();
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// Paper end
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}
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