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Paper-Old/Spigot-Server-Patches/0228-WitchThrowPotionEvent.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

34 Zeilen
1.8 KiB
Diff

From e3456fbd0608f874cbb438b4aec6efc29e2e4757 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 16 May 2018 20:44:58 -0400
Subject: [PATCH] WitchThrowPotionEvent
Fired when a witch throws a potion at a player
diff --git a/src/main/java/net/minecraft/server/EntityWitch.java b/src/main/java/net/minecraft/server/EntityWitch.java
index abac47d4c..b9307d380 100644
--- a/src/main/java/net/minecraft/server/EntityWitch.java
+++ b/src/main/java/net/minecraft/server/EntityWitch.java
@@ -185,9 +185,16 @@ public class EntityWitch extends EntityRaider implements IRangedEntity {
potionregistry = Potions.M;
}
+ // Paper start
+ ItemStack potion = PotionUtil.a(new ItemStack(Items.SPLASH_POTION), potionregistry);
+ com.destroystokyo.paper.event.entity.WitchThrowPotionEvent event = new com.destroystokyo.paper.event.entity.WitchThrowPotionEvent((org.bukkit.entity.Witch) this.getBukkitEntity(), (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(potion));
+ if (!event.callEvent()) {
+ return;
+ }
+ potion = org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(event.getPotion());
EntityPotion entitypotion = new EntityPotion(this.world, this);
-
- entitypotion.setItem(PotionUtil.a(new ItemStack(Items.SPLASH_POTION), potionregistry));
+ entitypotion.setItem(potion);
+ // Paper end
entitypotion.pitch -= -20.0F;
entitypotion.shoot(d0, d1 + (double) (f1 * 0.2F), d2, 0.75F, 8.0F);
this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.random.nextFloat() * 0.4F);
--
2.21.0