Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0967-Fix-block-place-logic.patch

39 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Mon, 3 Apr 2023 18:46:49 +0200
Subject: [PATCH] Fix block place logic
diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
index b0204af850ee182773ad458208cccd946ad148d5..ebee8de2ed831755b6fd154f6cc77ac993839bb9 100644
--- a/src/main/java/net/minecraft/world/item/BlockItem.java
+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
@@ -131,7 +131,7 @@ public class BlockItem extends Item {
SoundType soundeffecttype = iblockdata1.getSoundType();
- // world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), SoundCategory.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
+ if (entityhuman == null) world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), net.minecraft.sounds.SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F); // Paper - reintroduce this for the dispenser (i.e the shulker)
world.gameEvent(GameEvent.BLOCK_PLACE, blockposition, GameEvent.Context.of(entityhuman, iblockdata1));
if ((entityhuman == null || !entityhuman.getAbilities().instabuild) && itemstack != ItemStack.EMPTY) { // CraftBukkit
itemstack.shrink(1);
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index 50141d426dc93149dc48d876487649aab7e74380..414167d5390baea98a9876ee4ea368c8eeee2f9f 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -462,13 +462,7 @@ public final class ItemStack {
if (tileentity instanceof JukeboxBlockEntity) {
JukeboxBlockEntity tileentityjukebox = (JukeboxBlockEntity) tileentity;
- // There can only be one
- ItemStack record = this.copy();
- if (!record.isEmpty()) {
- record.setCount(1);
- }
-
- tileentityjukebox.setFirstItem(record);
+ tileentityjukebox.setFirstItem(this.copy()); // Paper - sync this with record item, jukebox has now an inventory
world.gameEvent(GameEvent.BLOCK_CHANGE, blockposition, GameEvent.Context.of(entityhuman, world.getBlockState(blockposition)));
}