38b3182a90
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: befcf86d SPIGOT-7740: Fix using new map cursor types 09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE CraftBukkit Changes: a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper 8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals 8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment 64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode 819f7a10a Fix player items not dropping on death 0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
49 Zeilen
2.8 KiB
Diff
49 Zeilen
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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== AT ==
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index dfc7f6c15951dc3dfdfadba67b949cd265abc4ca..28057fad5e8add292a8bd40d027132bef03a6156 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -358,7 +358,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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this.server = server;
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this.stats = server.getPlayerList().getPlayerStats(this);
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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- this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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+ // this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F); // Paper - Don't move existing players to world spawn
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this.updateOptions(clientOptions);
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this.object = null;
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@@ -630,7 +630,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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position = Vec3.atCenterOf(world.getSharedSpawnPos());
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}
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this.setLevel(world);
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- this.setPos(position);
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 54668cfc4666b07681d03c1c2cbad0f387b89b2b..511333fc0f00c5de544f5e10ddf4c5262fdf5ee3 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -226,6 +226,7 @@ public abstract class PlayerList {
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// Paper start - Entity#getEntitySpawnReason
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if (optional.isEmpty()) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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+ player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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}
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// Paper end - Entity#getEntitySpawnReason
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player.setServerLevel(worldserver1);
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