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Paper-Old/patches/server/0338-Don-t-move-existing-players-to-world-spawn.patch
Spottedleaf 38b3182a90 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
befcf86d SPIGOT-7740: Fix using new map cursor types
09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE

CraftBukkit Changes:
a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper
8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals
8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment
64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode
819f7a10a Fix player items not dropping on death
0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
2024-06-14 10:15:52 -07:00

49 Zeilen
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index dfc7f6c15951dc3dfdfadba67b949cd265abc4ca..28057fad5e8add292a8bd40d027132bef03a6156 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -358,7 +358,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
this.server = server;
this.stats = server.getPlayerList().getPlayerStats(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
- this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
+ // this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F); // Paper - Don't move existing players to world spawn
this.updateOptions(clientOptions);
this.object = null;
@@ -630,7 +630,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
position = Vec3.atCenterOf(world.getSharedSpawnPos());
}
this.setLevel(world);
- this.setPos(position);
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 54668cfc4666b07681d03c1c2cbad0f387b89b2b..511333fc0f00c5de544f5e10ddf4c5262fdf5ee3 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -226,6 +226,7 @@ public abstract class PlayerList {
// Paper start - Entity#getEntitySpawnReason
if (optional.isEmpty()) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
}
// Paper end - Entity#getEntitySpawnReason
player.setServerLevel(worldserver1);