41647af74c
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
31 Zeilen
1.6 KiB
Diff
31 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 17:56:07 -0700
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Subject: [PATCH] Don't run entity collision code if not needed
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Will not run if max entity craming is disabled and
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the max collisions per entity is less than or equal to 0
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 34509a40933eb48ad1fc745fa4ee7709cdd15b92..f9ec497b3212a2c2d87edc4350d8479c6c20abbd 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3312,10 +3312,16 @@ public abstract class LivingEntity extends Entity {
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protected void serverAiStep() {}
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protected void pushEntities() {
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+ // Paper start - don't run getEntities if we're not going to use its result
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+ int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && level.paperConfig().collisions.maxEntityCollisions <= 0) {
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+ return;
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+ }
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+ // Paper end - don't run getEntities if we're not going to use its result
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List<Entity> list = this.level.getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushableBy(this));
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if (!list.isEmpty()) {
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- int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
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+ // Paper - move up
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int j;
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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