8ed2992da9
Portion of diff was dropped in the mappings update commit. Also remove the option to remove invalid statistics. The server will automatically do this now as of... 1.13?, our option wasn't even doing anything.
62 Zeilen
2.9 KiB
Diff
62 Zeilen
2.9 KiB
Diff
From 2567e9bea1e84723a4bd29eb7c83ff61e016e429 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 16 May 2017 21:29:08 -0500
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Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
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Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
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Instead, switches the behavior so that players have to sneak to make the birds leave.
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I suspect Mojang may switch to this behavior before full release.
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To be converted into a Paper-API event at some point in the future?
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index e49eb0caf..aefb0ce97 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -366,4 +366,10 @@ public class PaperWorldConfig {
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maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
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log( "Max Entity Collisions: " + maxCollisionsPerEntity );
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}
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+
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+ public boolean parrotsHangOnBetter;
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+ private void parrotsHangOnBetter() {
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+ parrotsHangOnBetter = getBoolean("parrots-are-unaffected-by-player-movement", false);
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+ log("Parrots are unaffected by player movement: " + parrotsHangOnBetter);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 16a8cee3e..86c6beefe 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -468,7 +468,7 @@ public abstract class EntityHuman extends EntityLiving {
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this.j(this.getShoulderEntityLeft());
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this.j(this.getShoulderEntityRight());
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if (!this.world.isClientSide && (this.fallDistance > 0.5F || this.isInWater() || this.isPassenger()) || this.abilities.isFlying) {
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- this.releaseShoulderEntities();
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+ if (!this.world.paperConfig.parrotsHangOnBetter) this.releaseShoulderEntities(); // Paper - Hang on!
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}
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 03b986bfa..c8b251e69 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1756,6 +1756,13 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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switch (packetplayinentityaction.c()) {
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case START_SNEAKING:
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this.player.setSneaking(true);
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+
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+ // Paper start - Hang on!
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+ if (this.player.world.paperConfig.parrotsHangOnBetter) {
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+ this.player.releaseShoulderEntities();
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+ }
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+ // Paper end
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+
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break;
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case STOP_SNEAKING:
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this.player.setSneaking(false);
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--
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2.20.0
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