ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
31 Zeilen
1.4 KiB
Diff
31 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Sun, 1 Mar 2020 22:43:24 +0100
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Subject: [PATCH] add hand to BlockMultiPlaceEvent
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 64cd5b2bc4032bfb0c917cc33884062ddba2738f..3aa82c7d26ef9fed3d4b670ac330204b55609396 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -345,13 +345,18 @@ public class CraftEventFactory {
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}
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org.bukkit.inventory.ItemStack item;
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+ // Paper start - add hand to BlockMultiPlaceEvent
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+ EquipmentSlot equipmentSlot;
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if (hand == InteractionHand.MAIN_HAND) {
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item = player.getInventory().getItemInMainHand();
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+ equipmentSlot = EquipmentSlot.HAND;
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} else {
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item = player.getInventory().getItemInOffHand();
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+ equipmentSlot = EquipmentSlot.OFF_HAND;
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}
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- BlockMultiPlaceEvent event = new BlockMultiPlaceEvent(blockStates, blockClicked, item, player, canBuild);
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+ BlockMultiPlaceEvent event = new BlockMultiPlaceEvent(blockStates, blockClicked, item, player, canBuild, equipmentSlot);
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+ // Paper end
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craftServer.getPluginManager().callEvent(event);
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return event;
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