b8edb0e130
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6b34da8f SPIGOT-7467: Add getAddress to RemoteConsoleCommandSender CraftBukkit Changes: db4ba2897 SPIGOT-7467: Add getAddress to RemoteConsoleCommandSender 4f7ff4dec PR-1246: Add missing AbstractTestingBase to tests which need them f70a7b68d SPIGOT-7465, MC-264979: Fresh installations print NoSuchFileException for server.properties 8ef7afef6 PR-1240: Call BlockGrowEvent for vines that are growing on additional sides of an existing vine block Spigot Changes: d2eba2c8 Rebuild patches
92 Zeilen
5.5 KiB
Diff
92 Zeilen
5.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 25 Jun 2022 19:45:20 -0400
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Subject: [PATCH] Send block entities after destroy prediction
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Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
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block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 96fde7b84ce4d195d0c54deff71df9fcf8447979..6cc9c28032cafd15d884223a01208ce6f027c151 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -62,6 +62,8 @@ public class ServerPlayerGameMode {
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private BlockPos delayedDestroyPos;
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private int delayedTickStart;
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private int lastSentState;
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+ public boolean captureSentBlockEntities = false; // Paper
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+ public boolean capturedBlockEntity = false; // Paper
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public ServerPlayerGameMode(ServerPlayer player) {
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this.gameModeForPlayer = GameType.DEFAULT_MODE;
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@@ -188,10 +190,7 @@ public class ServerPlayerGameMode {
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this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
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this.debugLogging(pos, false, sequence, "may not interact");
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// Update any tile entity data for this block
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- BlockEntity tileentity = this.level.getBlockEntity(pos);
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- if (tileentity != null) {
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- this.player.connection.send(tileentity.getUpdatePacket());
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- }
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+ capturedBlockEntity = true; // Paper - send block entity after predicting
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// CraftBukkit end
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return;
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}
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@@ -207,10 +206,7 @@ public class ServerPlayerGameMode {
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// Paper end
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this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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// Update any tile entity data for this block
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- BlockEntity tileentity = this.level.getBlockEntity(pos);
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- if (tileentity != null) {
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- this.player.connection.send(tileentity.getUpdatePacket());
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- }
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+ capturedBlockEntity = true; // Paper - send block entity after predicting
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return;
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}
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// CraftBukkit end
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@@ -394,10 +390,12 @@ public class ServerPlayerGameMode {
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}
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// Update any tile entity data for this block
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+ if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api
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BlockEntity tileentity = this.level.getBlockEntity(pos);
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if (tileentity != null) {
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this.player.connection.send(tileentity.getUpdatePacket());
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}
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+ } else {capturedBlockEntity = true;} // Paper end
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 12b7cc8bb261888e8686b8fdd1db9cf44f1dbb65..7bb601078ef3a983d1807246b91b669ae5d5a8e4 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1859,8 +1859,28 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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return;
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}
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// Paper end - Don't allow digging in unloaded chunks
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+ // Paper start - send block entities after prediction
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+ this.player.gameMode.capturedBlockEntity = false;
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+ this.player.gameMode.captureSentBlockEntities = true;
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+ // Paper end - send block entities after prediction
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this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
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this.player.connection.ackBlockChangesUpTo(packet.getSequence());
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+ // Paper start - send block entities after prediction
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+ this.player.gameMode.captureSentBlockEntities = false;
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+ // If a block entity was modified speedup the block change ack to avoid the block entity
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+ // being overriden.
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+ if (this.player.gameMode.capturedBlockEntity) {
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+ // manually tick
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+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
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+ this.player.connection.ackBlockChangesUpTo = -1;
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+
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+ this.player.gameMode.capturedBlockEntity = false;
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+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
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+ if (tileentity != null) {
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+ this.player.connection.send(tileentity.getUpdatePacket());
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+ }
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+ }
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+ // Paper end - send block entities after prediction
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return;
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default:
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throw new IllegalArgumentException("Invalid player action");
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