c0936a71bd
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
360 Zeilen
17 KiB
Diff
360 Zeilen
17 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 May 2020 04:53:35 -0400
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Subject: [PATCH] Optimize Network Manager and add advanced packet support
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Adds ability for 1 packet to bundle other packets to follow it
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Adds ability for a packet to delay sending more packets until a state is ready.
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Removes synchronization from sending packets
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Removes processing packet queue off of main thread
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- for the few cases where it is allowed, order is not necessary nor
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should it even be happening concurrently in first place (handshaking/login/status)
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Ensures packets sent asynchronously are dispatched on main thread
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This helps ensure safety for ProtocolLib as packet listeners
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are commonly accessing world state. This will allow you to schedule
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a packet to be sent async, but itll be dispatched sync for packet
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listeners to process.
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This should solve some deadlock risks
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Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
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Also avoids spamming closed channel exception by rechecking closed state in dispatch
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and then catch exceptions and close if they fire.
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Part of this commit was authored by: Spottedleaf, sandtechnology
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index b293ac99e436b02c9ef30994a394bcc53ebbf2f9..99d5fd192a4cf1ac2739520a111b8dd854ff2f57 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -120,6 +120,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
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+ // Optimize network
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+ public boolean isPending = true;
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+ public boolean queueImmunity = false;
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+ public ConnectionProtocol protocol;
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// Paper end
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public Connection(PacketFlow side) {
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@@ -147,6 +151,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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public void setProtocol(ConnectionProtocol state) {
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+ protocol = state; // Paper
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this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
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this.channel.attr(BundlerInfo.BUNDLER_PROVIDER).set(state);
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this.channel.config().setAutoRead(true);
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@@ -229,19 +234,88 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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Validate.notNull(listener, "packetListener", new Object[0]);
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this.packetListener = listener;
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}
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+ // Paper start
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+ public @Nullable net.minecraft.server.level.ServerPlayer getPlayer() {
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+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl serverGamePacketListener) {
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+ return serverGamePacketListener.player;
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+ } else {
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+ return null;
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+ }
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+ }
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+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
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+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
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+ java.util.List<Packet> extra = packet.getExtraPackets();
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+ if (extra == null || extra.isEmpty()) {
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+ return null;
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+ }
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+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
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+ buildExtraPackets0(extra, ret);
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+ return ret;
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+ }
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+
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+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
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+ for (Packet extra : extraPackets) {
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+ into.add(extra);
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+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
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+ if (extraExtra != null && !extraExtra.isEmpty()) {
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+ buildExtraPackets0(extraExtra, into);
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+ }
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+ }
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+ }
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+ // Paper start
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+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
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+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundPlayerChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSystemChatPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetSubtitleTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetActionBarTextPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundClearTitlesPacket ||
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+ packet instanceof net.minecraft.network.protocol.game.ClientboundBossEventPacket;
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+ }
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+ // Paper end
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+ }
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+ // Paper end
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public void send(Packet<?> packet) {
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this.send(packet, (PacketSendListener) null);
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}
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public void send(Packet<?> packet, @Nullable PacketSendListener callbacks) {
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- if (this.isConnected()) {
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- this.flushQueue();
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+ // Paper start - handle oversized packets better
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+ boolean connected = this.isConnected();
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+ if (!connected && !preparing) {
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+ return; // Do nothing
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+ }
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+ packet.onPacketDispatch(getPlayer());
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+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
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+ io.papermc.paper.util.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
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+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
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+ ))) {
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this.sendPacket(packet, callbacks);
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- } else {
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- this.queue.add(new Connection.PacketHolder(packet, callbacks));
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+ return;
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}
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+ // write the packets to the queue, then flush - antixray hooks there already
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+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
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+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
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+ if (!hasExtraPackets) {
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+ this.queue.add(new Connection.PacketHolder(packet, callbacks));
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+ } else {
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+ java.util.List<Connection.PacketHolder> packets = new java.util.ArrayList<>(1 + extraPackets.size());
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+ packets.add(new Connection.PacketHolder(packet, null)); // delay the future listener until the end of the extra packets
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+ for (int i = 0, len = extraPackets.size(); i < len;) {
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+ Packet extra = extraPackets.get(i);
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+ boolean end = ++i == len;
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+ packets.add(new Connection.PacketHolder(extra, end ? callbacks : null)); // append listener to the end
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+ }
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+ this.queue.addAll(packets); // atomic
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+ }
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+ this.flushQueue();
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+ // Paper end
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}
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private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks) {
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@@ -273,6 +347,15 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.setProtocol(packetState);
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}
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+ // Paper start
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+ net.minecraft.server.level.ServerPlayer player = getPlayer();
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+ if (!isConnected()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ return;
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+ }
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+
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+ try {
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+ // Paper end
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ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
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if (callbacks != null) {
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@@ -291,28 +374,72 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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});
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}
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+ // Paper start
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+ if (packet.hasFinishListener()) {
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+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
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+ }
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+ // Paper end
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channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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+ // Paper start
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+ } catch (Exception e) {
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+ LOGGER.error("NetworkException: " + player, e);
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+ disconnect(Component.translatable("disconnect.genericReason", "Internal Exception: " + e.getMessage()));
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ // Paper end
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}
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private ConnectionProtocol getCurrentProtocol() {
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return (ConnectionProtocol) this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).get();
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}
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- private void flushQueue() {
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+ // Paper start - rewrite this to be safer if ran off main thread
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+ private boolean flushQueue() { // void -> boolean
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+ if (!isConnected()) {
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+ return true;
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+ }
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+ if (io.papermc.paper.util.MCUtil.isMainThread()) {
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+ return processQueue();
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+ } else if (isPending) {
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+ // Should only happen during login/status stages
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+ synchronized (this.queue) {
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+ return this.processQueue();
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+ }
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+ }
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+ return false;
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+ }
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+ private boolean processQueue() {
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try { // Paper - add pending task queue
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- if (this.channel != null && this.channel.isOpen()) {
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- Queue queue = this.queue;
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+ if (this.queue.isEmpty()) return true;
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+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
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+ java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
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+ while (iterator.hasNext()) {
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+ PacketHolder queued = iterator.next(); // poll -> peek
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+
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+ // Fix NPE (Spigot bug caused by handleDisconnection())
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+ if (queued == null) {
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+ return true;
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+ }
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- synchronized (this.queue) {
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- Connection.PacketHolder networkmanager_queuedpacket;
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+ // Paper start - checking isConsumed flag and skipping packet sending
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+ if (queued.isConsumed()) {
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+ continue;
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+ }
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+ // Paper end - checking isConsumed flag and skipping packet sending
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- while ((networkmanager_queuedpacket = (Connection.PacketHolder) this.queue.poll()) != null) {
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- this.sendPacket(networkmanager_queuedpacket.packet, networkmanager_queuedpacket.listener);
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+ Packet<?> packet = queued.packet;
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+ if (!packet.isReady()) {
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+ return false;
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+ } else {
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+ iterator.remove();
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+ if (queued.tryMarkConsumed()) { // Paper - try to mark isConsumed flag for de-duplicating packet
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+ this.sendPacket(packet, queued.listener);
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}
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-
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}
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}
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+ return true;
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} finally { // Paper start - add pending task queue
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Runnable r;
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while ((r = this.pendingTasks.poll()) != null) {
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@@ -320,6 +447,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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} // Paper end - add pending task queue
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}
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+ // Paper end
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public void tick() {
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this.flushQueue();
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@@ -356,9 +484,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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return this.address;
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}
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+ // Paper start
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+ public void clearPacketQueue() {
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+ net.minecraft.server.level.ServerPlayer player = getPlayer();
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+ queue.forEach(queuedPacket -> {
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+ Packet<?> packet = queuedPacket.packet;
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+ if (packet.hasFinishListener()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ });
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+ queue.clear();
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+ }
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+ // Paper end
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public void disconnect(Component disconnectReason) {
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// Spigot Start
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this.preparing = false;
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+ clearPacketQueue(); // Paper
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// Spigot End
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if (this.channel == null) {
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this.delayedDisconnect = disconnectReason;
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@@ -500,7 +641,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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public void handleDisconnection() {
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if (this.channel != null && !this.channel.isOpen()) {
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if (this.disconnectionHandled) {
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- Connection.LOGGER.warn("handleDisconnection() called twice");
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+ //Connection.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
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} else {
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this.disconnectionHandled = true;
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if (this.getDisconnectedReason() != null) {
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@@ -508,7 +649,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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} else if (this.getPacketListener() != null) {
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this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
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}
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- this.queue.clear(); // Free up packet queue.
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+ clearPacketQueue(); // Paper
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// Paper start - Add PlayerConnectionCloseEvent
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final PacketListener packetListener = this.getPacketListener();
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if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
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@@ -548,6 +689,18 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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@Nullable
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final PacketSendListener listener;
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+ // Paper start - isConsumed flag for the connection
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+ private java.util.concurrent.atomic.AtomicBoolean isConsumed = new java.util.concurrent.atomic.AtomicBoolean(false);
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+
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+ public boolean tryMarkConsumed() {
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+ return isConsumed.compareAndSet(false, true);
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+ }
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+
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+ public boolean isConsumed() {
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+ return isConsumed.get();
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+ }
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+ // Paper end - isConsumed flag for the connection
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+
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public PacketHolder(Packet<?> packet, @Nullable PacketSendListener callbacks) {
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this.packet = packet;
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this.listener = callbacks;
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diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
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index 74bfe0d3942259c45702b099efdc4e101a4e3022..e8fcd56906d26f6dc87959e32c4c7c78cfea9658 100644
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--- a/src/main/java/net/minecraft/network/protocol/Packet.java
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+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
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@@ -9,6 +9,19 @@ public interface Packet<T extends PacketListener> {
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void handle(T listener);
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// Paper start
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ */
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+ default void onPacketDispatch(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player) {}
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+
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ * @param future Can be null if packet was cancelled
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+ */
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+ default void onPacketDispatchFinish(@javax.annotation.Nullable net.minecraft.server.level.ServerPlayer player, @javax.annotation.Nullable io.netty.channel.ChannelFuture future) {}
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+ default boolean hasFinishListener() { return false; }
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+ default boolean isReady() { return true; }
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+ default java.util.List<Packet> getExtraPackets() { return null; }
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default boolean packetTooLarge(net.minecraft.network.Connection manager) {
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return false;
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
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index 776528e50a5abc0e02d9de99231fb47352aa4f43..fbf375534e2b8bd6ef052c4625764f4f8feb2ed6 100644
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--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
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+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
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@@ -62,10 +62,12 @@ public class ServerConnectionListener {
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final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
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// Paper start - prevent blocking on adding a new network manager while the server is ticking
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private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
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private final void addPending() {
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Connection manager = null;
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while ((manager = pending.poll()) != null) {
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connections.add(manager);
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+ manager.isPending = false;
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}
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}
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// Paper end
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@@ -100,6 +102,7 @@ public class ServerConnectionListener {
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;
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}
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+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new io.netty.handler.flush.FlushConsolidationHandler()); // Paper
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ChannelPipeline channelpipeline = channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyQueryHandler(ServerConnectionListener.this));
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Connection.configureSerialization(channelpipeline, PacketFlow.SERVERBOUND);
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