c0936a71bd
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
64 Zeilen
2.5 KiB
Diff
64 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Wed, 30 Nov 2016 20:56:58 -0600
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Subject: [PATCH] Improve BlockPosition inlining
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Normally the JVM can inline virtual getters by having two sets of code, one is the 'optimized' code and the other is the 'deoptimized' code.
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If a single type is used 99% of the time, then its worth it to inline, and to revert to 'deoptimized' the 1% of the time we encounter other types.
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But if two types are encountered commonly, then the JVM can't inline them both, and the call overhead remains.
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This scenario also occurs with BlockPos and MutableBlockPos.
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The variables in BlockPos are final, so MutableBlockPos can't modify them.
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MutableBlockPos fixes this by adding custom mutable variables, and overriding the getters to access them.
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This approach with utility methods that operate on MutableBlockPos and BlockPos.
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Specific examples are BlockPosition.up(), and World.isValidLocation().
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It makes these simple methods much slower than they need to be.
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This should result in an across the board speedup in anything that accesses blocks or does logic with positions.
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This is based upon conclusions drawn from inspecting the assenmbly generated bythe JIT compiler on my microbenchmarks.
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They had 'callq' (invoke) instead of 'mov' (get from memory) instructions.
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diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
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index 40950db0c242c65dfd4de247c86249354d12108f..e87ef99260bff134529e00b9a75381cecaec01a4 100644
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--- a/src/main/java/net/minecraft/core/Vec3i.java
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+++ b/src/main/java/net/minecraft/core/Vec3i.java
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@@ -44,7 +44,7 @@ public class Vec3i implements Comparable<Vec3i> {
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}
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@Override
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- public boolean equals(Object object) {
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+ public final boolean equals(Object object) { // Paper
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if (this == object) {
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return true;
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} else if (!(object instanceof Vec3i)) {
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@@ -62,7 +62,7 @@ public class Vec3i implements Comparable<Vec3i> {
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}
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@Override
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- public int hashCode() {
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+ public final int hashCode() { // Paper
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return (this.getY() + this.getZ() * 31) * 31 + this.getX();
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}
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@@ -75,15 +75,15 @@ public class Vec3i implements Comparable<Vec3i> {
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}
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}
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- public int getX() {
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+ public final int getX() { // Paper
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return this.x;
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}
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- public int getY() {
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+ public final int getY() { // Paper
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return this.y;
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}
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- public int getZ() {
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+ public final int getZ() { // Paper
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return this.z;
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}
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