4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
74 Zeilen
3.1 KiB
Diff
74 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 23:01:33 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 401b8f203ac0147c250ffd999003d0a6f2fd90fd..943516cbf4829b16dfb2631d526a65ace78da10d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -729,6 +729,46 @@ public class ServerPlayer extends Player {
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});
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}
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+ // Paper start - process inventory
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+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
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+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
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+ if (inv == null) {
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+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
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+ if (!itemsToKeep.isEmpty()) {
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+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
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+ event.getEntity().getInventory().addItem(itemStack);
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+ }
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+ }
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+
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+ return;
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+ }
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+
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+ for (int i = 0; i < inv.size(); ++i) {
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+ ItemStack item = inv.get(i);
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+ if (EnchantmentHelper.hasVanishingCurse(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
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+ inv.set(i, ItemStack.EMPTY);
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+ continue;
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+ }
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+
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+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
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+ boolean keep = false;
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+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
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+ while (iterator.hasNext()) {
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+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
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+ if (bukkitStack.equals(itemStack)) {
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+ iterator.remove();
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+ keep = true;
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+ break;
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+ }
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+ }
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+
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+ if (!keep) {
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+ inv.set(i, ItemStack.EMPTY);
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+ }
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public void die(DamageSource source) {
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boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_SHOWDEATHMESSAGES);
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@@ -813,6 +853,12 @@ public class ServerPlayer extends Player {
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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this.getInventory().clearContent();
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+ // Paper start - replace logic
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+ for (NonNullList<ItemStack> inv : this.getInventory().getComponents()) {
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+ processKeep(event, inv);
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+ }
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+ processKeep(event, null);
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+ // Paper end
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}
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this.setCamera(this); // Remove spectated target
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