Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0119-Configurable-Cartographer-Treasure-Maps.patch
2021-11-30 19:26:33 +01:00

66 Zeilen
4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 6eb3678177834a4b34b78ba8e359528de7c0d2f0..f383f30b9dd1a7c6cf69d342f99118beec70b206 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -360,4 +360,14 @@ public class PaperWorldConfig {
Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
}
}
+
+ public boolean enableTreasureMaps = true;
+ public boolean treasureMapsAlreadyDiscovered = false;
+ private void treasureMapsAlreadyDiscovered() {
+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
+ if (treasureMapsAlreadyDiscovered) {
+ log("Treasure Maps will return already discovered locations");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
index a75236c1374919f7640e3b705f696dd8568eb3dc..90d77153d818534b1cb53ce80ea5409a709a2384 100644
--- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
@@ -383,7 +383,8 @@ public class VillagerTrades {
return null;
} else {
ServerLevel serverLevel = (ServerLevel)entity.level;
- BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, entity.blockPosition(), 100, true);
+ if (!serverLevel.paperConfig.enableTreasureMaps) return null; // Paper
+ BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig.treasureMapsAlreadyDiscovered); // Paper
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
MapItem.renderBiomePreviewMap(serverLevel, itemStack);
diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
index bdc0de577d3acca7d9e03d184ac65b97c5b3e68a..6dc8d85f4b8a0aa24ae22d46da4a3f89c7e01871 100644
--- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
+++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
@@ -65,7 +65,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction {
Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN);
if (vec3 != null) {
ServerLevel serverLevel = context.getLevel();
- BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, new BlockPos(vec3), this.searchRadius, this.skipKnownStructures);
+ // Paper start
+ if (!serverLevel.paperConfig.enableTreasureMaps) {
+ /*
+ * NOTE: I fear users will just get a plain map as their "treasure"
+ * This is preferable to disrespecting the config.
+ */
+ return stack;
+ }
+ // Paper end
+ BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, new BlockPos(vec3), this.searchRadius, !serverLevel.paperConfig.treasureMapsAlreadyDiscovered && this.skipKnownStructures); // Paper
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
MapItem.renderBiomePreviewMap(serverLevel, itemStack);