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Paper-Old/patches/api/0395-Friction-API.patch
Jake Potrebic e105354330
Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data

Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
2023-07-07 10:25:36 -07:00

74 Zeilen
3.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Noah van der Aa <ndvdaa@gmail.com>
Date: Wed, 15 Sep 2021 20:40:51 +0200
Subject: [PATCH] Friction API
diff --git a/src/main/java/io/papermc/paper/entity/Frictional.java b/src/main/java/io/papermc/paper/entity/Frictional.java
new file mode 100644
index 0000000000000000000000000000000000000000..6eb88c664d873506372ad14075bfcbe42958126f
--- /dev/null
+++ b/src/main/java/io/papermc/paper/entity/Frictional.java
@@ -0,0 +1,35 @@
+package io.papermc.paper.entity;
+
+import net.kyori.adventure.util.TriState;
+import org.bukkit.entity.Entity;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Represents an {@link Entity} that can experience friction with the air and ground.
+ */
+public interface Frictional {
+
+ /**
+ * Gets the friction state of this entity.
+ * When set to {@link TriState#TRUE}, the entity will always experience friction.
+ * When set to {@link TriState#FALSE}, the entity will never experience friction.
+ * When set to {@link TriState#NOT_SET}, the entity will fall back to Minecraft's default behaviour.
+ *
+ * @return the entity's friction state
+ */
+ @NotNull
+ TriState getFrictionState();
+
+ /**
+ * Sets the friction state of this entity.
+ * When set to {@link TriState#TRUE}, the entity will always experience friction.
+ * When set to {@link TriState#FALSE}, the entity will never experience friction.
+ * When set to {@link TriState#NOT_SET}, the entity will fall back to Minecraft's default behaviour.
+ * <p>
+ * Please note that changing this value will do nothing for a player.
+ *
+ * @param state the new friction state to set for the entity
+ */
+ void setFrictionState(@NotNull TriState state);
+
+}
diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
index d0bef15785493b512ff0f7414c1d58d38fead581..58017fce436cdbda255f7172fbdadb726d4b113c 100644
--- a/src/main/java/org/bukkit/entity/Item.java
+++ b/src/main/java/org/bukkit/entity/Item.java
@@ -8,7 +8,7 @@ import org.jetbrains.annotations.Nullable;
/**
* Represents a dropped item.
*/
-public interface Item extends Entity {
+public interface Item extends Entity, io.papermc.paper.entity.Frictional { // Paper
/**
* Gets the item stack associated with this item drop.
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 7889ec8e0954c98e9611a20811b1ddc5bcd93b7f..f4c5ec3f7e5c29b1799eef6c4f76617e9f23c0d7 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -25,7 +25,7 @@ import org.jetbrains.annotations.Nullable;
/**
* Represents a living entity, such as a monster or player
*/
-public interface LivingEntity extends Attributable, Damageable, ProjectileSource {
+public interface LivingEntity extends Attributable, Damageable, ProjectileSource, io.papermc.paper.entity.Frictional { // Paper
/**
* Gets the height of the living entity's eyes above its Location.