b31089a929
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d264e972 #591: Add option for a consumer before spawning an item 1c537fce #590: Add spawn and transform reasons for piglin zombification. CraftBukkit Changes: ee5006d1 #810: Add option for a consumer before spawning an item f6a39d3c #809: Add spawn and transform reasons for piglin zombification. 0c24068a Organise imports Spigot Changes: bff52619 Organise imports
55 Zeilen
2.9 KiB
Diff
55 Zeilen
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index cb9009aecb76abcf6442fa3b5fc6c3d6e776dfa0..a2f364fb61c4a0a691e1617446c1dfcf997753fb 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -125,7 +125,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
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this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
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this.G = 1.0F;
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- this.c(worldserver);
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+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
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this.co = minecraftserver.a(this);
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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@@ -177,6 +177,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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// CraftBukkit end
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+ public final void moveToSpawn(WorldServer worldserver) { c(worldserver); } // Paper - OBFHELPER
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private void c(WorldServer worldserver) {
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BlockPosition blockposition = worldserver.getSpawn();
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@@ -354,7 +355,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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position = Vec3D.a(((WorldServer) world).getSpawn());
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}
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this.world = world;
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- this.setPosition(position.getX(), position.getY(), position.getZ());
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+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
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}
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this.playerInteractManager.a((WorldServer) world);
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 73a29023767e6452cd263564c9bce3fb52e93312..118d50997a31c2b5182d7ba1015f73d739def2f3 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -131,6 +131,8 @@ public abstract class PlayerList {
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worldserver1 = worldserver;
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}
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+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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+
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entityplayer.spawnIn(worldserver1);
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entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
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String s1 = "local";
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