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Paper-Old/Spigot-Server-Patches/0048-Avoid-hopper-searches-if-there-are-no-items.patch
Aikar 835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00

93 Zeilen
4.0 KiB
Diff

From 1df9f23dc917c635bee6505b3ea3d08e0179f328 Mon Sep 17 00:00:00 2001
From: CullanP <cullanpage@gmail.com>
Date: Thu, 3 Mar 2016 02:13:38 -0600
Subject: [PATCH] Avoid hopper searches if there are no items
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
We keep track of the number of minecarts and items in a chunk.
If there are no items in the chunk, we skip searching for items.
If there are no minecarts in the chunk, we skip searching for them.
Usually hoppers aren't near items, so we can skip most item searches.
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
Combined, this adds up a lot.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index d2412624e1..ef09ac7873 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -91,6 +91,10 @@ public class Chunk implements IChunkAccess {
}
}
final PaperLightingQueue.LightingQueue lightingQueue = new PaperLightingQueue.LightingQueue(this);
+ // Track the number of minecarts and items
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
+ private final int[] itemCounts = new int[16];
+ private final int[] inventoryEntityCounts = new int[16];
// Paper end
public boolean areNeighborsLoaded(final int radius) {
switch (radius) {
@@ -684,6 +688,11 @@ public class Chunk implements IChunkAccess {
entity.ag = this.locZ;
this.entitySlices[k].add(entity);
// Paper start
+ if (entity instanceof EntityItem) {
+ itemCounts[k]++;
+ } else if (entity instanceof IInventory) {
+ inventoryEntityCounts[k]++;
+ }
entity.setCurrentChunk(this);
entityCounts.increment(entity.getMinecraftKeyString());
// Paper end
@@ -709,6 +718,11 @@ public class Chunk implements IChunkAccess {
if (!this.entitySlices[i].remove(entity)) {
return;
}
+ if (entity instanceof EntityItem) {
+ itemCounts[i]--;
+ } else if (entity instanceof IInventory) {
+ inventoryEntityCounts[i]--;
+ }
entity.setCurrentChunk(null);
entityCounts.decrement(entity.getMinecraftKeyString());
// Paper end
@@ -911,6 +925,15 @@ public class Chunk implements IChunkAccess {
if (!this.entitySlices[k].isEmpty()) {
Iterator iterator = this.entitySlices[k].iterator();
+ // Paper start - Don't search for inventories if we have none, and that is all we want
+ /*
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.c`
+ *
+ * Make sure the inventory selector stays in sync.
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
+ */
+ if (predicate == IEntitySelector.c && inventoryEntityCounts[k] <= 0) continue;
+ // Paper end
while (iterator.hasNext()) {
Entity entity1 = (Entity) iterator.next();
@@ -947,7 +970,18 @@ public class Chunk implements IChunkAccess {
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
+ // Paper start
+ int[] counts;
+ if (EntityItem.class.isAssignableFrom(oclass)) {
+ counts = itemCounts;
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
+ counts = inventoryEntityCounts;
+ } else {
+ counts = null;
+ }
+ // Paper end
for (int k = i; k <= j; ++k) {
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
while (iterator.hasNext()) {
--
2.18.0