2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
31 Zeilen
1.6 KiB
Diff
31 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 10 Oct 2021 18:18:01 -0700
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Subject: [PATCH] Fix HumanEntity#drop not updating the client inv
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== AT ==
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public net.minecraft.server.level.ServerPlayer containerSynchronizer
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 0a35f3510e71bb8c7812eed61bbab3872ea78437..cba6ead3f937f2b3d59c15a864e07e5cb2f2330c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -757,8 +757,15 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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// Paper end
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@Override
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public boolean dropItem(boolean dropAll) {
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- if (!(this.getHandle() instanceof ServerPlayer)) return false;
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- return ((ServerPlayer) this.getHandle()).drop(dropAll);
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+ // Paper start - notify client of remote slot change
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+ if (!(this.getHandle() instanceof ServerPlayer player)) return false;
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+ boolean success = player.drop(dropAll);
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+ if (!success) return false;
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+ final net.minecraft.world.entity.player.Inventory inv = player.getInventory();
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+ final java.util.OptionalInt optionalSlot = player.containerMenu.findSlot(inv, inv.selected);
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+ optionalSlot.ifPresent(slot -> player.containerSynchronizer.sendSlotChange(player.containerMenu, slot, inv.getSelected()));
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+ return true;
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+ // Paper end
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}
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@Override
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