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Paper-Old/patches/server/0725-Send-block-entities-after-destroy-prediction.patch
Bjarne Koll d1a72eac31
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11405)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1fc1020a PR-1049: Add MenuType API
8ae2e3be PR-1055: Expand riptiding API
cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor
7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim
1ac7f950 PR-1054: Add FireworkMeta#hasPower
4cfb565f SPIGOT-7873: Add powered state for skulls

CraftBukkit Changes:
bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update
ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing
0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync
815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe
45c206f2c PR-1458: Add MenuType API
19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false
4e006d28f PR-1468: Expand riptiding API
bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components
8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops
8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing
63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs
7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table
060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies
7ccb86cc0 PR-1465: Add FireworkMeta#hasPower
804ad6491 SPIGOT-7873: Add powered state for skulls
f9610cdcb Improve minecart movement

Spigot Changes:
a759b629 Rebuild patches

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-09-15 21:39:53 +02:00

92 Zeilen
5.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sat, 25 Jun 2022 19:45:20 -0400
Subject: [PATCH] Send block entities after destroy prediction
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 4d024956156aefde7df308642dfd0a40779e0633..6abecaac8407b992d208a9108e11fd4954a4106f 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -63,6 +63,8 @@ public class ServerPlayerGameMode {
private BlockPos delayedDestroyPos;
private int delayedTickStart;
private int lastSentState;
+ public boolean captureSentBlockEntities = false; // Paper - Send block entities after destroy prediction
+ public boolean capturedBlockEntity = false; // Paper - Send block entities after destroy prediction
public ServerPlayerGameMode(ServerPlayer player) {
this.gameModeForPlayer = GameType.DEFAULT_MODE;
@@ -193,10 +195,7 @@ public class ServerPlayerGameMode {
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
this.debugLogging(pos, false, sequence, "may not interact");
// Update any tile entity data for this block
- BlockEntity tileentity = this.level.getBlockEntity(pos);
- if (tileentity != null) {
- this.player.connection.send(tileentity.getUpdatePacket());
- }
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
// CraftBukkit end
return;
}
@@ -207,10 +206,7 @@ public class ServerPlayerGameMode {
// Let the client know the block still exists
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
// Update any tile entity data for this block
- BlockEntity tileentity = this.level.getBlockEntity(pos);
- if (tileentity != null) {
- this.player.connection.send(tileentity.getUpdatePacket());
- }
+ capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
return;
}
// CraftBukkit end
@@ -395,10 +391,12 @@ public class ServerPlayerGameMode {
}
// Update any tile entity data for this block
+ if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
BlockEntity tileentity = this.level.getBlockEntity(pos);
if (tileentity != null) {
this.player.connection.send(tileentity.getUpdatePacket());
}
+ } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
return false;
}
}
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index f05297a2b349734b9700a0e977ee9b2bba030d65..ca32e5aa6e77ca1bab886e7b6a778ec931ac4e4c 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1711,8 +1711,28 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
return;
}
// Paper end - Don't allow digging into unloaded chunks
+ // Paper start - Send block entities after destroy prediction
+ this.player.gameMode.capturedBlockEntity = false;
+ this.player.gameMode.captureSentBlockEntities = true;
+ // Paper end - Send block entities after destroy prediction
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
+ // Paper start - Send block entities after destroy prediction
+ this.player.gameMode.captureSentBlockEntities = false;
+ // If a block entity was modified speedup the block change ack to avoid the block entity
+ // being overriden.
+ if (this.player.gameMode.capturedBlockEntity) {
+ // manually tick
+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
+ this.player.connection.ackBlockChangesUpTo = -1;
+
+ this.player.gameMode.capturedBlockEntity = false;
+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+ if (tileentity != null) {
+ this.player.connection.send(tileentity.getUpdatePacket());
+ }
+ }
+ // Paper end - Send block entities after destroy prediction
return;
default:
throw new IllegalArgumentException("Invalid player action");