26734e83b0
* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 04c7e13c PR-719: Add Player Profile API 71564210 SPIGOT-6910: Add BlockDamageAbortEvent CraftBukkit Changes: febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 9dafd109 Don't send updates over large distances bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom() 8f361ece PR-1002: Add Player Profile API 911875d4 Increase outdated build delay e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger a672a531 Clean up callBlockDamageEvent 8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent Spigot Changes: 6edb62f3 Rebuild patches 7fbc6a1e Rebuild patches * Updated Upstream (CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
156 Zeilen
9.2 KiB
Diff
156 Zeilen
9.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Fri, 14 Feb 2020 22:16:34 -0800
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Subject: [PATCH] Lag compensate block breaking
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Use time instead of ticks if ticks fall behind
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index eeae1a043ef185f206e923a5799e173cf3cf485d..b591b47fc663289682c35f480f851b7eceb979dd 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -617,4 +617,10 @@ public class PaperConfig {
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}
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}
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}
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+
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+ public static boolean lagCompensateBlockBreaking;
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+
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+ private static void lagCompensateBlockBreaking() {
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+ lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index dcfb5fd1763979f081cc253716f518bc371dd546..cc5dbc86c8265540948e6b1445d84ecf0b7762aa 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -54,14 +54,28 @@ public class ServerPlayerGameMode {
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@Nullable
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private GameType previousGameModeForPlayer;
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private boolean isDestroyingBlock;
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- private int destroyProgressStart;
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+ private int destroyProgressStart; private long lastDigTime; // Paper - lag compensate block breaking
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private BlockPos destroyPos;
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private int gameTicks;
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private boolean hasDelayedDestroy;
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private BlockPos delayedDestroyPos;
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- private int delayedTickStart;
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+ private int delayedTickStart; private long hasDestroyedTooFastStartTime; // Paper - lag compensate block breaking
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private int lastSentState;
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+ // Paper start - lag compensate block breaking
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+ private int getTimeDiggingLagCompensate() {
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+ int lagCompensated = (int)((System.nanoTime() - this.lastDigTime) / (50L * 1000L * 1000L));
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+ int tickDiff = this.gameTicks - this.destroyProgressStart;
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+ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to
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+ }
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+
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+ private int getTimeDiggingTooFastLagCompensate() {
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+ int lagCompensated = (int)((System.nanoTime() - this.hasDestroyedTooFastStartTime) / (50L * 1000L * 1000L));
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+ int tickDiff = this.gameTicks - this.delayedTickStart;
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+ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to
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+ }
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+ // Paper end
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+
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public ServerPlayerGameMode(ServerPlayer player) {
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this.gameModeForPlayer = GameType.DEFAULT_MODE;
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this.destroyPos = BlockPos.ZERO;
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@@ -128,7 +142,7 @@ public class ServerPlayerGameMode {
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if (iblockdata == null || iblockdata.isAir()) { // Paper
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this.hasDelayedDestroy = false;
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} else {
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- float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
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+ float f = this.updateBlockBreakAnimation(iblockdata, this.delayedDestroyPos, this.getTimeDiggingTooFastLagCompensate()); // Paper - lag compensate destroying blocks
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if (f >= 1.0F) {
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this.hasDelayedDestroy = false;
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@@ -148,7 +162,7 @@ public class ServerPlayerGameMode {
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this.lastSentState = -1;
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this.isDestroyingBlock = false;
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} else {
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- this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart);
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+ this.updateBlockBreakAnimation(iblockdata, this.destroyPos, this.getTimeDiggingLagCompensate()); // Paper - lag compensate destroying
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}
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}
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@@ -156,6 +170,12 @@ public class ServerPlayerGameMode {
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private float incrementDestroyProgress(BlockState state, BlockPos pos, int i) {
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int j = this.gameTicks - i;
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+ // Paper start - change i (startTime) to totalTime
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+ return this.updateBlockBreakAnimation(state, pos, j);
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+ }
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+ private float updateBlockBreakAnimation(BlockState state, BlockPos pos, int totalTime) {
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+ int j = totalTime;
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+ // Paper end
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float f = state.getDestroyProgress(this.player, this.player.level, pos) * (float) (j + 1);
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int k = (int) (f * 10.0F);
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@@ -224,7 +244,7 @@ public class ServerPlayerGameMode {
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return;
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}
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- this.destroyProgressStart = this.gameTicks;
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+ this.destroyProgressStart = this.gameTicks; this.lastDigTime = System.nanoTime(); // Paper - lag compensate block breaking
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float f = 1.0F;
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iblockdata = this.level.getBlockState(pos);
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@@ -277,12 +297,12 @@ public class ServerPlayerGameMode {
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int j = (int) (f * 10.0F);
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this.level.destroyBlockProgress(this.player.getId(), pos, j);
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- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying"));
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+ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying"));
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this.lastSentState = j;
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}
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} else if (action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) {
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if (pos.equals(this.destroyPos)) {
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- int k = this.gameTicks - this.destroyProgressStart;
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+ int k = this.getTimeDiggingLagCompensate(); // Paper - lag compensate block breaking
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iblockdata = this.level.getBlockState(pos);
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if (!iblockdata.isAir()) {
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@@ -299,12 +319,18 @@ public class ServerPlayerGameMode {
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this.isDestroyingBlock = false;
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this.hasDelayedDestroy = true;
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this.delayedDestroyPos = pos;
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- this.delayedTickStart = this.destroyProgressStart;
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+ this.delayedTickStart = this.destroyProgressStart; this.hasDestroyedTooFastStartTime = this.lastDigTime; // Paper - lag compensate block breaking
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}
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}
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}
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+ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block
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+ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) {
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+ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ } else {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying"));
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+ }
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+ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block
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} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
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this.isDestroyingBlock = false;
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if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) {
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@@ -316,7 +342,7 @@ public class ServerPlayerGameMode {
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}
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this.level.destroyBlockProgress(this.player.getId(), pos, -1);
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- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying"));
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+ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); // Paper - this can cause clients on a lagging server to think they stopped destroying a block they're currently destroying
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CraftEventFactory.callBlockDamageAbortEvent(this.player, pos, this.player.getInventory().getSelected()); // CraftBukkit
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}
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@@ -328,7 +354,13 @@ public class ServerPlayerGameMode {
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public void destroyAndAck(BlockPos pos, ServerboundPlayerActionPacket.Action action, String reason) {
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if (this.destroyBlock(pos)) {
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+ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block
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+ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) {
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+ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ } else {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, reason));
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+ }
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+ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block
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} else {
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this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // CraftBukkit - SPIGOT-5196
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}
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