0fa2a949ae
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8503c3c9 #621: Add HumanEntity#getItemInUse and Material#getSlipperiness 248deb09 #622: Add methods to check if item is the breed item for an entity 2ce691d8 Clarify Player#breakBlock only works for blocks in the same world 5dcdd48e SPIGOT-6514: Small Dripleaf block data is missing half property cc9610b7 #619: Add Player#breakBlock() 862bc475 Fix bad merge of SPIGOT-6502 fix 989bb0c1 Downgrade SnakeYAML due to issues with comments parsing 1dff62ae Fix inverted visual fire docs CraftBukkit Changes: 40caacc8 SPIGOT-6526: World entities are not populated when plugin onEnable is called c9a92ad0 SPIGOT-6536: Marker position not set on spawn 20d3e57c #855: Add HumanEntity#getItemInUse and Material#getSlipperiness d9c69b44 SPIGOT-6529: Fix BundleMeta#setItems 8bd43be5 SPIGOT-6535: PlayerGameModeChangeEvent event incorrectly reports old gamemode 4ece3ff3 #856: Add methods to check if item is the breed item for an entity dd4bec5f Add additional validation to Player#breakBlock bc835ae6 SPIGOT-6532: Fix Entity#setGlowing 384e116e Restore 1.16.5 behaviour of InventoryDragEvent being called even when a single item is 'dragged' to its own slot b42e708c Fix new map colors rendering as transparent cfe7fecf SPIGOT-6524: Inventory desync when InventoryClickEvent is cancelled eeae1b19 SPIGOT-6522: ItemStack on cursor is always AIR 7490724d Fix missing PlayerEditBookEvent 06875f76 SPIGOT-6513: Placing ItemStack in Inventory causes InventoryAction.NOTHING 27835bde SPIGOT-6519: Fix end gateway teleports 4ac634ad SPIGOT-6515: "Un-waterlogging" throws UnsupportedOperationException in some cases da425fa2 SPIGOT-6518: Anvils falling onto dripstone can sometimes crash server 50530da9 SPIGOT-6514: Small Dripleaf block data is missing half property 6fdecf20 #853: Implement Player#breakBlock() 4db9c49f SPIGOT-6510: Bukkit#createMap throws NullPointerException 89e2b127 SPIGOT-6517: Spider jockey crash on dripstone cbf2f678 SPIGOT-6508: Rename conflicted getServer 74575d48 SPIGOT-6506: Fix crash with custom inventories a3df386f Fix NPE with Entity.getNearbyEntities d747f8ed Fix NPE with World.getNearbyEntities 4d2c7800 Fix second usage of worldGenSettings just in case 5182f923 SPIGOT-6504: Fix generating fresh worlds Spigot Changes: 66f9d3c1 Rebuild patches 191e4971 Rebuild patches a09c0bb6 Restore Spigot experience merging
32 Zeilen
1.9 KiB
Diff
32 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 31 Mar 2018 17:04:26 +0100
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Subject: [PATCH] Flag to disable the channel limit
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In some enviroments, the channel limit set by spigot can cause issues,
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e.g. servers which allow and support the usage of mod packs.
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provide an optional flag to disable this check, at your own risk.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index c40b96a88ec6c33364cd7a04e5354900cba72f05..87f48b648d7523ccd573fa673666fdaaadbb9eda 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -149,6 +149,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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// Paper start
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private org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus;
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private String resourcePackHash;
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+ private static final boolean DISABLE_CHANNEL_LIMIT = System.getProperty("paper.disableChannelLimit") != null; // Paper - add a flag to disable the channel limit
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// Paper end
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public CraftPlayer(CraftServer server, ServerPlayer entity) {
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@@ -1598,7 +1599,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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public void addChannel(String channel) {
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- Preconditions.checkState(this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel);
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+ Preconditions.checkState(DISABLE_CHANNEL_LIMIT || this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel); // Paper - flag to disable channel limit
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channel = StandardMessenger.validateAndCorrectChannel(channel);
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if (this.channels.add(channel)) {
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server.getPluginManager().callEvent(new PlayerRegisterChannelEvent(this, channel));
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