Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0019-Show-Paper-in-client-crashes-server-lists-and-Mojang.patch
Spottedleaf 7d10cdea03
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00

118 Zeilen
7.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 14:32:43 -0600
Subject: [PATCH] Show 'Paper' in client crashes, server lists, and Mojang
stats
diff --git a/src/main/java/net/minecraft/server/Eula.java b/src/main/java/net/minecraft/server/Eula.java
index 2c53a400611c78236c5a1c1270d27c02e94251bf..a1d5c0f8fe2adb2ee56f3217e089211ec7c61eb0 100644
--- a/src/main/java/net/minecraft/server/Eula.java
+++ b/src/main/java/net/minecraft/server/Eula.java
@@ -64,7 +64,7 @@ public class Eula {
try {
Properties properties = new Properties();
properties.setProperty("eula", "false");
- properties.store(outputStream, "By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).");
+ properties.store(outputStream, "By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\nYou also agree that tacos are tasty, and the best food in the world."); // Paper - fix lag;
} catch (Throwable var5) {
if (outputStream != null) {
try {
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 5de0b15ee206ad01b1b4522b2d375fae08d2486f..c24c5c39103fd2ae37711b745fef74c44ac18565 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1443,7 +1443,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
@DontObfuscate
public String getServerModName() {
- return "Spigot"; // Spigot - Spigot > // CraftBukkit - cb > vanilla!
+ return "Paper"; //Paper - Paper > // Spigot - Spigot > // CraftBukkit - cb > vanilla!
}
public SystemReport fillSystemReport(SystemReport details) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index ca36773a4a01d050a79bfabeb5aba854a86be168..7d197e075874c70207e1068e300eaf5f076745a8 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -242,7 +242,7 @@ import org.yaml.snakeyaml.error.MarkedYAMLException;
import net.md_5.bungee.api.chat.BaseComponent; // Spigot
public final class CraftServer implements Server {
- private final String serverName = "CraftBukkit";
+ private final String serverName = "Paper"; // Paper
private final String serverVersion;
private final String bukkitVersion = Versioning.getBukkitVersion();
private final Logger logger = Logger.getLogger("Minecraft");
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
index 52f78b8a3d4588f9aba10c8aea4d36cb02f1f54f..2da0896ca3b15deded3556c6298a41f18324db58 100644
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
@@ -210,12 +210,25 @@ public class Main {
deadline.add(Calendar.DAY_OF_YEAR, -28);
if (buildDate.before(deadline.getTime())) {
System.err.println("*** Error, this build is outdated ***");
- System.err.println("*** Please download a new build as per instructions from https://www.spigotmc.org/go/outdated-spigot ***");
+ System.err.println("*** Please download a new build as per instructions from https://papermc.io/downloads ***"); // Paper
System.err.println("*** Server will start in 20 seconds ***");
Thread.sleep(TimeUnit.SECONDS.toMillis(20));
}
}
+ // Paper start - Log Java and OS versioning to help with debugging plugin issues
+ java.lang.management.RuntimeMXBean runtimeMX = java.lang.management.ManagementFactory.getRuntimeMXBean();
+ java.lang.management.OperatingSystemMXBean osMX = java.lang.management.ManagementFactory.getOperatingSystemMXBean();
+ if (runtimeMX != null && osMX != null) {
+ String javaInfo = "Java " + runtimeMX.getSpecVersion() + " (" + runtimeMX.getVmName() + " " + runtimeMX.getVmVersion() + ")";
+ String osInfo = "Host: " + osMX.getName() + " " + osMX.getVersion() + " (" + osMX.getArch() + ")";
+
+ System.out.println("System Info: " + javaInfo + " " + osInfo);
+ } else {
+ System.out.println("Unable to read system info");
+ }
+ // Paper end
+
System.out.println("Loading libraries, please wait...");
net.minecraft.server.Main.main(options);
} catch (Throwable t) {
diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
index 335120afc88a8fc1543c2e6df516fd728e3ab032..d5863b0b06384b25eaa33572fa02649795463ed8 100644
--- a/src/main/java/org/spigotmc/WatchdogThread.java
+++ b/src/main/java/org/spigotmc/WatchdogThread.java
@@ -19,7 +19,7 @@ public class WatchdogThread extends Thread
private WatchdogThread(long timeoutTime, boolean restart)
{
- super( "Spigot Watchdog Thread" );
+ super( "Paper Watchdog Thread" );
this.timeoutTime = timeoutTime;
this.restart = restart;
}
@@ -65,14 +65,14 @@ public class WatchdogThread extends Thread
{
Logger log = Bukkit.getServer().getLogger();
log.log( Level.SEVERE, "------------------------------" );
- log.log( Level.SEVERE, "The server has stopped responding! This is (probably) not a Spigot bug." );
+ log.log( Level.SEVERE, "The server has stopped responding! This is (probably) not a Paper bug." ); // Paper
log.log( Level.SEVERE, "If you see a plugin in the Server thread dump below, then please report it to that author" );
log.log( Level.SEVERE, "\t *Especially* if it looks like HTTP or MySQL operations are occurring" );
log.log( Level.SEVERE, "If you see a world save or edit, then it means you did far more than your server can handle at once" );
log.log( Level.SEVERE, "\t If this is the case, consider increasing timeout-time in spigot.yml but note that this will replace the crash with LARGE lag spikes" );
- log.log( Level.SEVERE, "If you are unsure or still think this is a Spigot bug, please report to https://www.spigotmc.org/" );
+ log.log( Level.SEVERE, "If you are unsure or still think this is a Paper bug, please report this to https://github.com/PaperMC/Paper/issues" );
log.log( Level.SEVERE, "Be sure to include ALL relevant console errors and Minecraft crash reports" );
- log.log( Level.SEVERE, "Spigot version: " + Bukkit.getServer().getVersion() );
+ log.log( Level.SEVERE, "Paper version: " + Bukkit.getServer().getVersion() );
//
if ( net.minecraft.world.level.Level.lastPhysicsProblem != null )
{
@@ -82,7 +82,7 @@ public class WatchdogThread extends Thread
}
//
log.log( Level.SEVERE, "------------------------------" );
- log.log( Level.SEVERE, "Server thread dump (Look for plugins here before reporting to Spigot!):" );
+ log.log( Level.SEVERE, "Server thread dump (Look for plugins here before reporting to Paper!):" ); // Paper
WatchdogThread.dumpThread( ManagementFactory.getThreadMXBean().getThreadInfo( MinecraftServer.getServer().serverThread.getId(), Integer.MAX_VALUE ), log );
log.log( Level.SEVERE, "------------------------------" );
//