3c0d6aaed9
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0c7aedbc SPIGOT-7554, PR-954: Add DecoratedPotInventory CraftBukkit Changes: 53ebb05e3 SPIGOT-7554, PR-1323: Add DecoratedPotInventory 33a2d8773 Ensure that PlayerMoveEvent is always fired where applicable 7df18510f SPIGOT-7555: Don't cast ItemFlags to byte 19aec59ea Use provided case for non-existent OfflinePlayers Spigot Changes: e7ce55a3 Remove obsolete PlayerMoveEvent improvements 3e5e22c0 Remove obsolete lowercasing of non existent OfflinePlayer names
49 Zeilen
4.1 KiB
Diff
49 Zeilen
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheMolkaPL <themolkapl@gmail.com>
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Date: Sun, 21 Jun 2020 17:21:46 +0200
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Subject: [PATCH] Fix interact event not being called sometimes
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* Call PlayerInteractEvent when left-clicking on a block in adventure
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mode.
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* Call PlayerInteractEvent when left-clicking an Entity that is out of
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range in adventure/survival (entity reach is 3.0).
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Co-authored-by: Moulberry <james.jenour@protonmail.com>
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 498d38a016828384fe86129a7f0412c6aa981a9a..f066a3e2c21678f1019d223f97d181aa869ed9cc 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1765,7 +1765,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
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this.player.sendSystemMessage(ichatmutablecomponent, true);
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- } else if (enuminteractionresult.shouldSwing()) {
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+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper
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this.player.swing(enumhand, true);
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}
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}
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@@ -2308,13 +2308,20 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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double d3 = this.player.gameMode.getGameModeForPlayer() == GameType.CREATIVE ? 5.0D : 4.5D;
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// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
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// SPIGOT-7429: Make sure to call PlayerInteractEvent for spectators and non-pickable entities
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- org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> {
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+ org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.0, entity -> { // Paper - change raySize from 0.1 to 0.0
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Entity handle = ((CraftEntity) entity).getHandle();
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return entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity) && !handle.isSpectator() && handle.isPickable() && !handle.isPassengerOfSameVehicle(this.player);
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});
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if (result == null) {
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CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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- }
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+ } else { // Paper start - Fix interact event not being called sometimes
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+ GameType gameType = this.player.gameMode.getGameModeForPlayer();
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+ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) {
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+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, ((org.bukkit.craftbukkit.block.CraftBlock) result.getHitBlock()).getPosition(), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > 3.0D * 3.0D) {
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+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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+ }
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+ } // Paper end
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// Arm swing animation
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PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
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