28414e7e28
6669d6ecd2b b2740df50bb bf71dc61149 fba27a2ea80 92ee7e7f8ec b28f0d3de23 4beb4ac3918 0ddb6f3dde8 afe301fe892 b8f6402bbbe
27 Zeilen
1.1 KiB
Diff
27 Zeilen
1.1 KiB
Diff
From ffef4ba9050f0d22ffae56c417e74fb6194cfa32 Mon Sep 17 00:00:00 2001
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From: Alex Ciuba <alexciuba@gmail.com>
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Date: Tue, 11 Jun 2013 15:23:03 -0400
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Subject: [PATCH] Prevent Ghost Players Caused by Plugins
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Check if the player is still connected after firing event. Fixes BUKKIT-4327
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 80123ee..d94ec46 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -505,6 +505,11 @@ public abstract class PlayerList {
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Player respawnPlayer = cserver.getPlayer(entityplayer1);
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PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
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cserver.getPluginManager().callEvent(respawnEvent);
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+ // Spigot Start
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+ if (entityplayer.playerConnection.isDisconnected()) {
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+ return entityplayer;
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+ }
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+ // Spigot End
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location = respawnEvent.getRespawnLocation();
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entityplayer.reset();
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--
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2.1.0
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