Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/CraftBukkit-Patches/0035-Prevent-Ghost-Players-Caused-by-Plugins.patch
Zach Brown 28414e7e28 Update from upstream SpigotMC
6669d6ecd2b
b2740df50bb
bf71dc61149
fba27a2ea80
92ee7e7f8ec
b28f0d3de23
4beb4ac3918
0ddb6f3dde8
afe301fe892
b8f6402bbbe
2014-12-07 13:26:30 -06:00

27 Zeilen
1.1 KiB
Diff

From ffef4ba9050f0d22ffae56c417e74fb6194cfa32 Mon Sep 17 00:00:00 2001
From: Alex Ciuba <alexciuba@gmail.com>
Date: Tue, 11 Jun 2013 15:23:03 -0400
Subject: [PATCH] Prevent Ghost Players Caused by Plugins
Check if the player is still connected after firing event. Fixes BUKKIT-4327
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 80123ee..d94ec46 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -505,6 +505,11 @@ public abstract class PlayerList {
Player respawnPlayer = cserver.getPlayer(entityplayer1);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
cserver.getPluginManager().callEvent(respawnEvent);
+ // Spigot Start
+ if (entityplayer.playerConnection.isDisconnected()) {
+ return entityplayer;
+ }
+ // Spigot End
location = respawnEvent.getRespawnLocation();
entityplayer.reset();
--
2.1.0