40e666b44a
I really don't know how this could break things with light, but wanted to let it be an option so we can try turning it off to fix some light bug reports
85 Zeilen
4.0 KiB
Diff
85 Zeilen
4.0 KiB
Diff
From c446c78ca3b39921088a44176c07bac9e3ddcfd9 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 20:46:29 -0400
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Subject: [PATCH] Optimize Light Recalculations
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The server triggers light recalculations even if the new block
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is the same as the old block. At this time, BlockData Properties
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do not impact light calculations.
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So the only way light should change, is if the block itself
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changes from 1 block to another.
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Also optimizes to not repeatedly look up the same chunk for
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light lookups.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index e042040557..0b54b7d789 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -523,6 +523,11 @@ public class PaperWorldConfig {
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log("ArmorStand ticking is " + (this.armorStandTick ? "enabled" : "disabled") + " by default");
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}
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+ public boolean optimizeLight = true;
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+ private void optimizeLight() {
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+ this.optimizeLight = getBoolean("optimize-light", optimizeLight);
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+ }
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+
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public boolean antiXray;
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public boolean asynchronous;
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public EngineMode engineMode;
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index a002aabf31..1cb9030dab 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -353,7 +353,7 @@ public class Chunk implements IChunkAccess {
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private void a(int i, int j, int k, int l) {
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if (l > k && this.areNeighborsLoaded(1)) { // Paper
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for (int i1 = k; i1 < l; ++i1) {
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- this.world.c(EnumSkyBlock.SKY, new BlockPosition(i, i1, j));
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+ this.world.updateBrightness(EnumSkyBlock.SKY, new BlockPosition(i, i1, j), this); // Paper
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}
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this.x = true;
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@@ -563,7 +563,7 @@ public class Chunk implements IChunkAccess {
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} else {
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if (flag1) {
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this.initLighting();
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- } else {
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+ } else if (!world.paperConfig.optimizeLight || block != block1) { // Paper - Optimize light recalculations
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this.runOrQueueLightUpdate(() -> { // Paper - Queue light update
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int i1 = iblockdata.b(this.world, blockposition);
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int j1 = iblockdata1.b(this.world, blockposition);
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 2224eeab27..57de5f48ab 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -591,8 +591,9 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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}
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if (this.worldProvider.g()) {
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- for (i1 = k; i1 <= l; ++i1) {
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- this.c(EnumSkyBlock.SKY, new BlockPosition(i, i1, j));
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+ Chunk chunk = getChunkIfLoaded(i >> 4, j >> 4); // Paper
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+ for (i1 = k; chunk != null && i1 <= l; ++i1) { // Paper
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+ this.updateBrightness(EnumSkyBlock.SKY, new BlockPosition(i, i1, j), chunk); // Paper
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}
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}
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@@ -2228,6 +2229,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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public boolean c(EnumSkyBlock enumskyblock, BlockPosition blockposition) {
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// CraftBukkit start - Use neighbor cache instead of looking up
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Chunk chunk = this.getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ // Paper start - optimize light updates where chunk is known
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+ return updateBrightness(enumskyblock, blockposition, chunk);
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+ }
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+ public boolean updateBrightness(EnumSkyBlock enumskyblock, BlockPosition blockposition, Chunk chunk) {
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+ // Paper end
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if (chunk == null || !chunk.areNeighborsLoaded(1) /*!this.areChunksLoaded(blockposition, 17, false)*/) {
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// CraftBukkit end
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return false;
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--
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2.20.1
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