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Paper-Old/Spigot-Server-Patches/0265-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
Spottedleaf 89a1469d3f Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00

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From 050b9d851f88b5d429c2af21566ad1c5a00c42de Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 23 Jul 2018 22:18:31 -0400
Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
saves
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 7382a47d8c..8a8c8f4e88 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -411,6 +411,7 @@ public class Chunk implements IChunkAccess {
entity.chunkY = k;
entity.chunkZ = this.loc.z;
this.entitySlices[k].add(entity);
+ this.markDirty(); // Paper
}
@Override
@@ -437,6 +438,7 @@ public class Chunk implements IChunkAccess {
return;
}
entityCounts.decrement(entity.getMinecraftKeyString());
+ this.markDirty(); // Paper
// Paper end
}
--
2.21.0